#include <glad/glad.h> #include <GLFW/glfw3.h> #include <stdio.h> // settings const unsigned int SCR_WIDTH = 800; const unsigned int SCR_HEIGHT = 600; void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode); void framebuffer_size_callback(GLFWwindow* ...
第二个参数,我们用CDS_FULLSCREEN,在新的显示模式下,将任务栏从屏幕移除,并强制windows留下其它的屏幕部分该函数的如果成功返回DISP_CHANGE_SUCCESSFUL,还有返回DISP_CHANGE_RESTART,表示计算机需重启来让设置的显示模式工作,等等(详情看msdn吧~)所以,修改显示设备属性的代码段如下:5 DEVMODE dmScreenSettings;...
OpenGL Core 是可支持 Windows、MacOS X 和 Linux 平台最新 OpenGL 功能的后端。这包括从 OpenGL 3.2 到 OpenGL 4.5,具体取决于 OpenGL 驱动程序支持情况。启用OpenGL CoreTo set OpenGL Core as your default Graphics API in the Editor or Standalone Player, go to the Player Settings (menu: Edit > ...
windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO); // windows logo small icon // register the windows class if (!RegisterClassEx(&windowClass)) return 0; if (fullscreen) // fullscreen? { DEVMODE dmScreenSettings; // device mode memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); ...
(典型的位置为:C:WindowsSystem32)第三步,建立一个OpenGL工程这里以VisualStudio2005为例。选择File->New->Project,然后选择Win32 Console Application,选择一个名字,然后按OK。在谈出的对话框左边点Application Settings,找到Empty project并勾上,选择Finish。然后向该工程添加一个代码文件,取名为“OpenGL.c”,注意用...
noERROR:nvidia-settings could not find the registry key file.This file should have been installed alongwiththisdriver at/usr/share/nvidia/nvidia-application-profiles-key-documentation.The application profiles willcontinueto work,but values cannot be prepopulated or validated,and will not be listedin...
Windows 系统在默认情况下启用 DirectX 11。您的游戏和 Unity Editor 使用 DX11,当 DX11 不可用时,则回退到 DX9。 To enable or disable DirectX 11 for your game builds and the Editor, go toEdit>Project Settings>Playerto open thePlayer Settings. Navigate toOther Settingsand un-tickAuto Graphics API...
1#include"includes/glad.h"23#include"includes/glfw3.h"45#include <iostream>67voidframebuffer_size_callback(GLFWwindow* window,intwidth,intheight);89voidprocessInput(GLFWwindow *window);//settings1011constunsignedintSCR_WIDTH =800;1213constunsignedintSCR_HEIGHT =600;1415intmain() {1617//glfw: ...
<ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(User...
(2)链接OpenGL libraries。在Visual C++中先单击Project,再单击Settings,再找到Link单击,最后在Object/library modules 的最前面加上opengl32.lib Glut32.lib Glaux.lib glu32.lib 。 (3)单击Project Settings中的C/C++标签,将Preprocessor definitions 中的_CONSOLE改为__WINDOWS。最后单击OK。