Microsoft/网易游戏GLFW error 65543: WGL: OpenGL profile requested but WGL_ ARB_ create_ context...
setView会调用enableHardwareAcceleration,配置OpenGL的硬件加速环境: private void enableHardwareAcceleration(WindowManager.LayoutParams attrs) {mAttachInfo.mHardwareAccelerated = false;mAttachInfo.mHardwareAccelerationRequested = false;...final boolean hardwareAccelerated =(attrs.flags & WindowManager.LayoutParams.FLAG_...
intwidth,intheight){glViewport(0,0,width,height);}intmain(){// 初始化GLFWglfwInit();glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3);glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3);glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE);// 创建GLFW窗口GLFWwindow*window...
这个工程只是我(Joey de Vries)的一次小小的尝试,希望能够建立起一个完善的OpenGL教学平台。无论你学习OpenGL是为了学业,找工作,或仅仅是因为兴趣,这个网站都将能够教会你现代(Core-profile) OpenGL从基础,中级,到高级的知识。LearnOpenGL的目标是使用易于理解的形式,使用清晰的例子,展现现代Ope......
I'm using \c to center a line for terminal report. The report looks good as requested when I see it in linux box (via putty). The intented terminal is using Win1252 (Western) character set as transala... CSS: two, divs side-by-side ...
在Android Profile的CPU工具中可以清楚的看到该线程的存在(没有显示任务的进程是没有的: renderThread 简单看下RenderThread()这个单例线程的创建与启动, 代码语言:javascript 代码运行次数:0 运行 AI代码解释 RenderThread::RenderThread():Thread(true),Singleton<RenderThread>(),mNextWakeup(LLONG_MAX),mDisplayEvent...
setProfile(QSurfaceFormat::CoreProfile); QSurfaceFormat::setDefaultFormat(format); MyWidget widget; widget.show(); return app.exec(); } Multisampling To enable multisampling, set the number of requested samples on the QSurfaceFormat that is passed to setFormat(). On systems that do not ...
mAttachInfo.mHardwareAccelerationRequested = false; ... final boolean hardwareAccelerated = (attrs.flags & WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED) != 0; if (hardwareAccelerated) { <!--可以开启硬件加速 ,一般都是true--> if (!HardwareRenderer.isAvailable()) { ...
OpenGL core profile context flags: (none)OpenGL core profile profile mask: core profile OpenGL version string: 3.0 Mesa 20.0.8OpenGL shading language version string: 1.30OpenGL context flags: (none) OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.0.8OpenGL...
In the case of an OpenGL 3.0 context, the corresponding values would be 3, 0, and some combination of attributes. This new functionality provides a guarantee that the device returned is the requested OpenGL device or nothing, which means that the version is unsupported. The attributes that can...