The number of input locations available to a shader is limited. For vertex shaders, the limit is the advertised number of vertex attributes. For all other shaders, the limit is implementation-dependent and must be no less than one fourth of the advertised maximum input component count.A progr...
Make Locale available from device interface 1年前 driver.go Creating a version of that does not wait 4个月前 event.go Update root package GoDoc to include internal links 9个月前 fyne.go all: Reformat for Go 1.19 (more strict with godoc markdown support) ...
EglManager(RenderThread& thread); // EglContext is never destroyed, method is purposely not implemented ~EglManager(); void createPBufferSurface(); void loadConfig(); void createContext(); void initAtlas(); RenderThread& mRenderThread; EGLDisplay mEglDisplay; EGLConfig mEglConfig; EGL...
RenderDemo(2):用 OpenGL 渲染视频丨音视频工程示例 渲染是音视频技术栈相关的一个非常重要的方向,视频图像在设备上的展示、各种流行的视频特效都离不开渲染技术的支持。 在RenderDemo 这个工程示例系列,我们将为大家展示一些渲染相关的 Demo,来向大家介绍如何在iOS/Android平台上手一些渲染相关的开发。 这里是第二篇...
OpenGL: Intel(R) HD Graphics GL version 3.1.0 - Build 6.14.10.5437, IntelIs Modded: Definitely; Client brand changed to 'forge,fml'Type: Client (map_client.txt)Texture Pack: DefaultProfiler Position: N/A (disabled)Vec3 Pool Size: ~~ERROR~~ NullPointerException: nulljava.lang.Runtime...
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the OpenGL Utility Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to support the sample programs in the second edition OpenGL ‘RedBook’. Since then, GLUT has been used in a wide variety of practical applications because it is simple, widely available and highly portable....
<!-- We do not have Java code. Therefore android:hasCode is set to false. --> <application android:hasCode="false" android:label="@string/app_name"> <!-- Our activity is the built-in NativeActivity framework class. This will take care of integrating with our NDK code. ...
It seems that the latter is 'missing' a few entry points. Afaics the core version is around while the extension (*ARB, *EXT, etc.) version is missing. As we don't have any programs using libOpenGL.so I'm still wondering if we cannot expo...
complete programs that you can type in. The sample code available from the book’s website is ...