set(INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../include") set(LIBRARY_DIR "${PROJECT_SOURCE_DIR}/../../lib") # 添加头文件目录 include_directories(${INCLUDE_DIR}) # 查找源文件 file(GLOB SOURCES "${SOURCE_DIR}/*.cpp" "${PROJECT_SOURCE_DIR}/../../src/glad.c") # 添加可执行文件...
软件栈:系统自带gcc-10.3.1,系统自带cmake-3.22.0 现象: 执行cmake过程中出现 Could NOT find OpenGL (missing: OPENGL_opengl_LIBRARY OPENGL_glx_LIBRARY OPENGL_INCLUDE_DIR OpenGL) 问题分析: 当前环境中缺少openGL支持库 解决方案: yum install mesa-libGL-devel mesa-libGLU-devel本...
endif()list(APPENDPLATFORM_LIBS${X11_LIBRARIES})include_directories(${X11_INCLUDE_DIR})set(SRC_FILESgles_x11.cpp)# 源码else()message(FATAL_ERROR"Unrecognised WS: Valid values are NullWS(default), X11, Wayland, Screen.")endif()add_definitions(-D${WS})#Add a compiler definition so that ou...
include_directories(include) include_directories(${PROJECT_SOURCE_DIR}/External/glfw-3.3.8.bin.WIN32/glfw-3.3.8.bin.WIN32/include/GLFW) include_directories(${PROJECT_SOURCE_DIR}/External/glew-2.2.0-win32/glew-2.2.0/include/GL) # 生成可执行文件 add_executable(${PROJECT_NAME} ./main.cpp )...
Configuredwith:--prefix=/Applications/Xcode.app/Contents/Developer/usr--with-gxx-include-dir=/Applic ations/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/4.2.1Apple clang version11.0.3(clang-1103.0.32.59)Target:x86_64-apple-darwin19.3.0Thread model...
-- Installing: /usr/local/include/GLFW/glfw3.h -- Installing: /usr/local/lib/cmake/glfw3/glfw3Config.cmake -- Installing: /usr/local/lib/cmake/glfw3/glfw3ConfigVersion.cmake -- Installing: /usr/local/lib/cmake/glfw3/glfw3Targets.cmake ...
The OpenGL Extension Wrangler (GLEW) is used to access the modern OpenGL API functions(version 3.2 up to latest version).If we use an ancient version of OpenGL then we can access the OpenGL functions simply including as #include <GL/gl.h>. But in modern OpenGL, the API functions are det...
include_directories(${X11_INCLUDE_DIR}) set(SRC_FILES gles_x11.cpp) # 源码 else () message(FATAL_ERROR "Unrecognised WS: Valid values are NullWS(default), X11, Wayland, Screen.") endif () add_definitions(-D${WS}) #Add a compiler definition so that our header files know what we're...
"cpp": "cd $dir && g++ $fileName -o $workspaceRoot/run/$fileNameWithoutExt.exe -I $workspaceRoot/assimp/include -I $workspaceRoot/external/glm -I $workspaceRoot/external/glad/include -I $workspaceRoot/external/glfw/include -L $workspaceRoot/external/glad/prebuild -L $workspaceRoot/external...
接上一篇继续,实际中的光源几乎不会是平行光,点光比较多。点光的阴影生成原理和阴影映射基本相同,区别是阴影映射使用一张2D图作为深度缓存,点光照射是6个面,需要6个面的纹理来存储深度值