Computer Graphics Programming in OpenGL with C++ by V. Scott Gordon, John L. Clevenger 星级: 129 页 Computer Graphics Programming in OpenGL with Java英文版教材电子版下载 1 星级: 92 页 Computer Graphics Programming_ In OpenGL with Java 星级: 403 页 Computer Graphics Programming in OpenGL...
Appendix B, "OpenGL ES and WebGL", details the other APIs in theOpenGL family, including OpenGL ES for embedded and mobilesystems, and WebGL for interactive 3D applications within Webbrowsers.Appendix C, "Built-in GLSL Variables and Functions", provides adetailed reference to OpenGL Shading La...
COMPUTER GRAPHICS Using OpenGL®Third EditionHILL JRF. SKELLEY JRSTEPHEN MFrancis S Hill Jr,Stephen Mkelley.Computer Graphics Using OpenGL(3rd Edition)[M].New York:Prentice Hall,2006.
shaders 着色器:which are special functions that the graphics hardware executes,可以把它看做专为GPU编译的一种小程序, little programs that are specifically compiled for GPU( graphics processing unit) Current GPUs consist of large numbers of small programmable processors called shader cores that run min...
? Code for drawing rubber rectangles using these functions is in Fig. 2.41. Example Keyboard Function void myKeyboard(unsigned char theKey, int mouseX, int mouseY) { GLint x = mouseX; GLint y = screenHeight - mouseY; // flip y value switch(theKey) {case ?p?: drawDot(x, y); ...
There are two functions left that haven't been discussed in the previous section, the first of which is calledResizeFunction, which handles the window resize event. Each time the window is resized a new window size is defined and passed to the application. We capture these new values inResiz...
* in its title bar. Call initialization routines. * Register callback function to display graphics. * Enter main loop and process events. */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); ...
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You can then call the functionality provided by these extensions by loading them in you program though an extension loading mechanism that retrieves a function pointer. This loading mechanism is however not standardized, so sadly each platform has its own specific extension loading functions. This li...
functions that can be used to represent and manipulate vectors and matrices. They can be used directly with OpenGL and are very similar in syntax and appearance to GLSL—the language you’ll be writing your shaders in(他们可以像你即将在shader中使用矩阵的方式一样使用). So, you don’t have...