使用BuilderParam在父组件调用this的方法报错:Error message:is not callable Component如何监听应用前后台切换 自定义组件如何实现类似系统组件的链式调用 自定义组件在外部设置属性方法和在build方法内部设置有什么区别 如何实现页面加载的loading效果 使用Navigation跳转页面时如何传递带方法的对象 如何实现下拉刷新和...
我正在使用SDL2 + GLAD在C++中创建一个OpenGL应用程序。在我的main函数中,我有以下代码: #include <iostream> #include <SDL.h> #include <glad\glad.h> int main(int argc, char *argv[]) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { std::cout << "SDL could not be initialized."; return 1; ...
* This is the actual method which renders the frame. * It returns false if either EGL was not ready to render or * the UI could not be initialized. */ bool renderFrame( bool allocateIfNeeded ); /** * Initialize the UI * Returns true if the UI was initialized, false if the fonts ...
EGL may be initialized on a display by calling: EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); • EGL_TRUE is returned on success, and major and minor are updated with the major and minor version numbers of the EGL implementation. major and minor are not ...
使用BuilderParam在父组件调用this的方法报错:Error message:is not callable Component如何监听应用前后台切换 自定义组件如何实现类似系统组件的链式调用 自定义组件在外部设置属性方法和在build方法内部设置有什么区别 如何实现页面加载的loading效果 使用Navigation跳转页面时如何传递带方法的对象 如何实现下拉刷新和...
QMessageBox.critical(None, i18n_catalog.i18nc("@message","Failed to Initialize OpenGL","Could not initialize OpenGL. This program requires OpenGL 2.0 or higher. Please check your video card drivers.")) sys.exit(1)# It would be nice to be able to not necessarily need OpenGL FrameBuffer Ob...
Hunk_Clear: reset the hunk ok Could not load OpenGL. Make sure that you have the latest drivers for your video card from the manufacturer's web site. Click to expand... FadelBahar, Mar 13, 2023 #3 TENFORO Tenforo Active Member openGL 3.1 atioglxx.dll OpenGL Error ! *** errors...
When the frontend has created a context or reset the context,retro_hw_context_reset_tis called. Here, OpenGL resources can be initialized. The frontend can reset the context at will (e.g. when changing from fullscreen to windowed mode and vice versa). The core should take this into accoun...
m_renderer =NULL;emitonFatalError(tr("Could not initialize OpenGL."));return; } connect(window(), &QQuickWindow::beforeRendering, m_renderer, &PlayerRenderer::render, Qt::DirectConnection); connect(window(), &QQuickWindow::frameSwapped, m_renderer, &PlayerRenderer::swap, Qt::DirectConnectio...
could actually be NULL (so that a NULL return from dlsym() need not indicate an error), the correct way to test for an error is to call dlerror() to clear any old error conditions, then call dlsym(), and then call dlerror() again, saving its return value into a variable, and ...