然后发现没有,当角色挨打时,按u键,会立马切换到Idle状态,但是不会再走Hit了,因为这两个状态涉及时间的东西,所以我怀疑 animator.CrossFade不能连续使用,也有可能是由于HasExitTime的缘故。 既然方法行不通,就考虑别的把: 在UnityForum上看到了这个函数,完美的符合了我的情况,既能走OnStateExit函数,也能重新播放动...
unity3d.com Version: 2018.2 语言: 中文 脚本API UnityEngine UnityEditor Unity Other StateMachineBehaviour.OnStateExit(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)描述 当状态机评估此状态时,在最后一个 Update 帧上进行调用。
文江博客 开发文档 Unity5 中文 API 手册 文章详情文章来源于网络收集而来,版权归原创者所有,如有侵权请及时联系! StateMachineBehaviour.OnStateExit(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) 停止状态 发布于 12-18 15:38 字数231 浏览1185 评论0 收藏0Description...
VC 运行环境初始化 --- 在C/C++语言中规定,程序是从main函数开始,也
脚本API UnityEngine UnityEditor Unity Unity.IO.LowLevel UnityEditor.Profiling.Memory Other StateMachineBehaviour.OnStateExit(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)描述 当状态机评估此状态时,在最后一个 Update 帧上进行调用。
unity3d.com Version: 2023.1 语言: 中文 脚本API UnityEngine UnityEditor Unity OtherStateMachineBehaviour.OnStateExit(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)描述 当状态机评估此状态时,在最后一个 Update 帧上进行调用。
unity3d.com Version: 2021.2 语言: 中文 脚本API UnityEngine UnityEditor Unity OtherStateMachineBehaviour.OnStateExit(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)描述 当状态机评估此状态时,在最后一个 Update 帧上进行调用。
Version:2018.1 语言:中文 StateMachineBehaviour.OnStateExit(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) 描述 当状态机评估此状态时,在最后一个 Update 帧上进行调用。
UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Events UnityEngine.EventSystems UnityEngine.Experimental UnityEngine.iOS UnityEngine.Networking UnityEngine.Playables UnityEngine.Profiling UnityEngine.Purchasing UnityEngine.Rendering UnityEngin...
Unity.IO.LowLevel UnityEditor.Profiling.Memory Other StateMachineBehaviour.OnStateExit(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) 説明 Called on the last update frame when a state machine evaluate this state. Did you find this page useful? Please give it a rating: Repor...