Music Biz Wants to Play (Online) Games. Presents news on the video games industry in the U.S. as of December 7, 2002. Launch of an online game arena for broadband users by Microsoft; Expectations... GARRITY,BRIAN - 《Billboard》 被引量: 0发表: 2002年 ...
Prevalence of Addiction to the Internet, Computer Games, DVD, and Video and Its Relationship to Anxiety and Depression in a Sample of Iranian High School S... The prevalence of anxiety was significantly higher in the students who used internet for chatting, amusement, and reading news (p < ...
When kids play video games, they want to perfect their skills, advance to the next level, and become a master. It is the kind of focus that many teachers w... C Adams - 《Instructor》 被引量: 1发表: 2011年 Fighting for a future free from violence: A framework for real-time detecti...
While much literature on girls and video games offers games for girls as presenting an empowerment through the possibility f or girls of active engagement ... Walkerdine 被引量: 40发表: 2006年 Model cortical responses for the detection of perceptual onsets and beat tracking in singing We describ...
A key point of interest about yaoi is that it is largely created by and for women. Set within the context of yaoi fan studies, this thesis utilises queer theory to investigate how a diverse group of fans comes together in a fan community on the internet in order to explore alternative ...
Investigating sexual harassment in online video games: How personality and context factors are related to toxic sexual behaviors against fellow players Online video games are social spaces for players from around the world. They use this space to form communities, relationships, and identities. However...
games community are abuse,"send virus""playing offline"and other forms.Secondly,the models of interpersonal conflicts are among individual game players,between individual and group game players,among group game players;thirdly,reasons of the conflicts in online games community are the competition for ...
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permea... M Ito,Heather A. Horst,M Bittanti,... - 《John D. & Catherine T.macarthur Foundation》 被引量: 1226发表: 2008年 Gradations...
Video games often contain sexist content that may be connected to negative consequences for female video game players, such as internalizing negative attit... McCullough, Keiko M.Wong, Y. JoelStevenson, Natalie J. - 《Sex Roles》 被引量: 0发表: 2020年 An Inherently Masculine Practice: Underst...
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