The male students have high motivation to play as compared to female students on each subscale of motives of online games questionnaire. Moreover, male university students spent more time playing online games as compared to female university students. This study has implications...
Second, we present and discuss the results of a randomized controlled experiment that tested the effect of the tool on a) students’ sensitivity to grey-zone issues and misconduct, and b) their motivation to learn more about academic integrity (Assessment materials and methods, Results, Discussion...
Over the past decade there has been an increasing attempt to explore the potential of computer games in order to engage students’ towards foreign language learning. However, literature review has shown that there are still few attempts to provide empiri
INFLUENCE OF SOCIAL MEDIA ADDICTION AND STUDENTS INTERPERSONAL COMMUNICATION WITH LECTURER TO STUDENTSLEARNING MOTIVATION OF DIPLOMA III MIDWIFERY DEPARTME... Background : Education is the need of every human being in all his life. Education shall be directed to produce qualified human and able to co...
The study found that challenge is the top ranking motivation and recognition is the lowest ranking motivation for playing computer games in general. Challenge is also the top ranking motivation for playing games in HE while fantasy and recognition are the lowest ranking motivations for playing games...
"My son enjoyed the lesson so much, I had no difficulty getting him to complete his after-class assignment, which was uploaded onto the EDOOVO platform before the class even started! Such motivation!" — Parents of Brayden "Avery attended their Math trial class and enjoyed the interactive and...
Thus, collaborating in peer review increases the students' motivation and promotes active learning. In the field of Computer-Supported Collaborative Learning (CSCL), there has been relevant research. For example, Noroozi et al. (2013) discussed how argumentative knowledge construction can be ...
This study examined the use of ARCS-based, motivational mass e-mail messages designed to improve the motivation and retention of students enrolled in an online, entry-level, undergraduate computer applications course. Data from the Course Interest Survey, based on Keller's ARCS model, were gathered...
The Effects of Games on the Acquisition of Some Grammatical Features of L2 German on Students' Motivation and on Classroom Atmosphere The main purpose of this study is to explore the effects of the use of games as a teaching strategy for raising the grammatical accuracy level of secondary... ...
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