Today, online gaming is an everyday activity for most youth. This chapter presents empirical data from the Media Convergence Monitoring of young people’s use of online games and possible subjective processes of appropriation. The results are based on quantitative and qualitative methods: an online ...
«. In:FAZ(2. Juli2011). Verfügbar auf https://blogs.faz.net/digital/2011/07/02/was-will-die-kunst-der-gegenwart-13/, letzter Zugriff: 1.9.2019.Hubrich, Sara.The Creative Embodiment of Music. Practice-Based Investigations into Stagedand Embodied Interpretations of Instrumental Music(Diss...
(Tennant, 2003) Tennant, Roy: Library Catalogs: The Wrong Solution. In: Library Journal.Online verfügbar unter http://www.libraryjournal.com/article/CA273959.html, zuerstveröffentlicht am 15.02.2003.Alle Quellen wurden zuletzt am 07.04.2010 aufgerufen.http://beluga.sub.uni-hamburg.dehttp...