Reports that the potential of virtual reality has expanded through the accessibility of the personal computer. Start of the virtual reality business in 1993; Forecast on the increase of revenues to $6 billion by 1999; Uses of virtual reality in...
Virtual reality on the PC.Focuses on significant advancements in personal computer (PC) hardware that boost the performance of virtual reality software on the desktop. Availability of powerful PC engines based on Intel's Pentium Pro and Digital's Alpha processors; Emergence of reasonably priced, ...
Virtual Reality Hardware and gaming on PC Game demos Refine resultsSkip refine results section Charts Best-selling Best-rated Most popular New and rising Top free Top paid Deals Departments Apps Games Hardware and gaming Available on Hololens Mobile PC Xbox Discount Category All categories Microsoft ...
CVVR promotes active and thorough exchange in the fields of computer vision and virtual reality and endeavors to foster theoretical advancement and practical breakthrough, serving scholars and industry researchers from all over the world as a platform of communication, connection and cooperation. ...
2024年人机交互与虚拟现实国际会议(HCIVR 2024)定于2024年11月15-17日在中国杭州召开,会议由浙江工业大学主办。人机交互,虚拟现实技术的发展趋势主要体现在系统将越来越实际化,也越来越贴近人类的感知和需求。未来的人机交互和虚拟现实系统将更加强大,更加贴近人类的感知和需求,为人类的生活带来更多的便利和创新,HCIVR...
GR Taylor,AJ Chosak,PC Brewer - IEEE 被引量: 104发表: 2007年 Educational virtual environments: design rationale and architecture The use of collaborative virtual environments in e-learning is one of the most promising uses of virtual reality technology. While much research has been d... C Bou...
We propose an Augmented Reality (AR) implementation technology based on Virtual Reality (VR), and build a system which contains a headset VR equipment, one depth camera, one color camera and a smart phone. We will collect the depth and color information through these two cameras. When the de...
virtual humans and (self-)avatars Ethical issues Evaluation methods Haptic interfaces and rendering Human factors and ergonomics Immersive analytics and visualization Immersive applications and games Input devices Locomotion and navigation Mediated and diminished reality Mobile, desktop or hybrid 3DUIs Modeling...
2020Moving Virtual Reality out of its Comfort Zone and Into the African Kalahari Desert Field: Experiences From Technological Co-Exploration With an Indigenous San Community in Namibia 2020Towards Physically Interactive Virtual Environments: Reactive Alignment with Redirected Walking ...
题目 Virtual reality(VR) technology has been captivating people's imaginations for decades,offering a thrilling escape into entirely new and immersive(沉浸式的) experiences.It allows users to step into a computer-generated world,where they can interact with and control their enviro...