The omnidirectional treadmill and VR treadmill experience have been revolutionized by allowing users to naturally walk in any direction allowing immersion.
The early results look promising. [Gamnaught] says the balance felt a bit weird at times and took some getting used to. Anyone who has spent time with the Oculus Rift or other VR systems will tell you – many aspects of virtual reality take some getting used to. The treadmill is still...
An infento-based omnidirectional VR treadmill. Contribute to srepmub/tacovr development by creating an account on GitHub.