This makes Ogre-Next suitable for projects aiming to have alarge number of objects on screen, or have tight rendering budgets such as VR. This is the repository where the 2.x branch is actively developed on. Active development of the 1.x branch happens inhttps://github.com/OGRECave/ogre...
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This makes Ogre-Next suitable for projects aiming to have alarge number of objects on screen, or have tight rendering budgets such as VR. This is the repository where the 2.x branch is actively developed on. Active development of the 1.x branch happens inhttps://github.com/OGRECave/ogre ...
|---ogre-next-2.3.1 //Ogre-Next源码 |---ogre-next-dps //Ogre依赖库 构建依赖库 首先, 需要构建Ogre-next的依赖库, 在Ogre-Dps文件夹下运行命令行, 因为该以来库包含有别的项目的子模块, 所以所需命令如下 git clone --recurse-submodules --shallow-submodules https://github.com/OGRECave/ogre-n...
OGRE-Next 3.0 与 OGRE 相比,名称增加了“-Next”。OGRE-Next 3.0 标志着一个新的修改后语义版本方案的开始、各种光照改进、对 Apple Metal 上 UMA 的支持、各种构建系统/编译器修复以及其他各种更改。 有关OGRE-Next 3.0 的下载和更多详细信息,请访问 https://github.com/OGRECave/ogre-next/releases/tag/v...
主頁 [github.com] 相似套件: libogre-1.9-dev libogre-1.12 libogre-1.9.0v5 ogre-1.12-doc ogre-1.12-tools ogre-1.9-doc ogre-1.9-tools python3-ogre-1.12 libogre1.12.10 libogrenexthlmspbs2.2.5 libogrenexthlmsunlit2.2.5 3D Object-Oriented Graphics Rendering Engine (development files) 其他與...
ホームページ [github.com] 類似のパッケージ: ogre-1.9-doc libogre-1.12 libogre-1.9.0v5 ogre-1.12-tools ogre-1.9-tools python3-ogre-1.12 libogre1.12.10 libogrenexthlmspbs2.2.5 libogrenexthlmsunlit2.2.5 libogrenextmeshlodgenerator2.2.5 libogrenextoverlay2.2.53D...
In the Plugin Manager (if not already open, go to Cloud9 -> Preferences -> Experimental) enable wildcherry_c9 by ticking the box next to it. (If you don't see it, you might have to refresh the plugin list using the button in the gear menu) ...
[discover_ogre]# The COMPONENTS part checks that OGRE was built the way we need it# The CONFIG flag makes sure we get OGRE instead of OGRE-nextfind_package(OGRE REQUIRED COMPONENTS Bites CONFIG)# add the source files as usualadd_executable(0_Bootstrap Bootstrap.cpp)# this also sets the ...
SSAOlearnopengl-cn.github.io/05%20Advanced%20Lighting/09%20SSAO/ 教程中用了延迟渲染可能有些许不同,OGRE没有延迟渲染,所以代码会更加简单一些。简单来说,这一个范例可以通过调整raduis等参数,动态调整SSAO的效果,所以代码除了教你怎么用SSAO,还会教你如何更新材质参数。