•Ideally, target 20ms or less motion-to-photon latency (measurable with the Rift’s built-in latency tester). Organise your code to minimize the time from sensor fusion (reading the Rift sensors) to rendering. •Game loop latency is not a single constant and varies over time. The SDK...
Those who disagreed about the Rift’s comfort felt it was too narrow, or sat awkwardly. One tester remarked the Rift “feels more like a hat, while the Vive felt more like a helmet.” Everyone agree that the Rift’s face padding felt unforgiving, and most testers noticed light leaking in...
So, is anybody ordering a Rift? Update January 6th, 11:40AM ET:Added exact release date from Oculus and news of the Oculus Remote and compatibility tester. The preorder date how now slipped to April, although the first units will ship in March. ...
You can buy the Latency Tester from the Oculus VR site, and you can use, alter or distribute any portion of the tester and its code. Or if you're a tinkerer, you can build your own using the freely available files. Physical modification of the Oculus Rift unit itself is not ...
you get a distinct blurring effect as the in-game image attempts to catch up with itself when you move your head. This is a huge contributor to the dizziness/nausea that many feel when spending time in VR. The Latency Tester, in turn, enables developers to take a quantitative measure of...
If you are interested in adding an Oculus Rift,get this whole Amazon shopping list for a roomscale systemwhich includes all the sensors and extension cables you likely need. All you need is an approximately 5×7 foot clearing in the middle of a cluttered room (a blue “holodeck grid” wi...
Apologies to Rift lovers. But why is a view system that is likely to be a rather small segment of the X-Plane user base getting this level of attention? Especially when it’s well known (as even noted in this entry) that it’s just not compatible at present. Occulus is a very immat...
Those who disagreed about the Rift’s comfort felt it was too narrow, or sat awkwardly. One tester remarked the Rift “feels more like a hat, while the Vive felt more like a helmet.” Everyone agree that the Rift’s face padding felt unforgiving, and most testers noticed light leaking in...
Those who disagreed about the Rift’s comfort felt it was too narrow, or sat awkwardly. One tester remarked the Rift “feels more like a hat, while the Vive felt more like a helmet.” Everyone agree that the Rift’s face padding felt unforgiving, and most testers noticed light leaking in...
One tester remarked the Rift “feels more like a hat, while the Vive felt more like a helmet.” Everyone agree that the Rift’s face padding felt unforgiving, and most testers noticed light leaking in from the bottom of the headset. Just one cord connects the Rift to the PC. It’s ...