Force Mipmap Generation On All Layer OnOffset Mipmap Bias On All Layers 0 FOv-Tangent Multiplier 0; 0 Use FOV Stencil Auto Bypass Proximity Sensor Check on Adaptive GPU Performance Scale Default (PC)Asynchronous Spacewarp Auto Frame Drop Indicator Disabled Debug HMD Type Disabled Pose Injection D...
oculus debug tool 怎样才能生效? 只看楼主 收藏 回复 bluepig233 初涉江湖 1 我在odt里把asw改成disabled后,选择菜单栏service-restart Oculus service,然后oculus就会重启,但它一重启,和QUEST2的连接就断开了,等oculus重启好之后,我得重新在头显里点link连接,这样asw又变回auto了...是不是我操作的顺序有...
1.4.2 Unity 当你在OVRManager中选择“Use Recommended MSAA Level”,并在启动屏幕运行后请求音频权限时,Vulkan Quest应用程序可能会崩溃。解决方法:清除OVRManager中的“Use Recommended MSAA Level”复选框,然后在“Project Settings”>“Quality”中手动设置适当的MSAA级别(建议4x) 目前不支持在Quest的Lipsync\u演示...
On theOculus Debug tool, change theEncode Resolution Widthsetting to a recommended value by Oculus, i.e., between 2000-3000, depending on your graphics card. 4. Disable the in-game overlay Launch theGeForce Experienceapp. ClickSettings, then go toGeneral. Toggle off the switch forIN-GAME OV...
[7]: There are also settings in Debug Tool that relates to bitrate of Air Link. Dynamic Bitrate Max is the setting for increasing max of dynamic bitrate. But it doesn't make sense to use this setting as it doesn't change the actual bitrate very much. ...
2. Configure the Oculus debug tool PressWindows+Eto openFile Explorer. Navigate to the path below: C:\Program files\Oculus\Support\Oculus-diagnostics\Oculus Debug Tool\ Open theOculus Debug Tool. SetEncode Bitrate (Mbps)to 0. Click onFileat the top right and selectRestart as administrator. ...
(or set manually via Oculus Debug Tool) 0.5 – 2.0(above 1.6 not recommended) Encode Resolution Resolution of the compressed video stream sent to the headset. Oculus Debug Tool 1000 – 4000 Bitrate Amount of visual information sent to the headset per second (the bandwidth) Oculus Debug Tool ...
The Unity Performance Settings sample showcases methods that Unity developers can use to improve performance in their applications. It is recommended to use OVR Metrics Tool, or the Meta Quest Developer Hub Performance Analyzer, in conjunction with this sample to measure the performance effects of th...
To build for an Android device, you also need to configure other PlayerSettings. Some settings are required for it to run, while others are recommended for it to run better:At the top, set Company Name and Product Name. The product defaults to the project name that was used when it was...
Although you can just start playing with the default settings, to avoid discomfort it is highly recommended that you calibrate the device for your eyes. See "Calibrating your Inter-Pupillary Distance" below. If you use the "A" vision lenses in the Rift, you don't need to do anything to...