将HandGrabInteractor拖到OVRControllerHands>LeftControllerHand>ControllerHandInteractors下 选择HandGrabInteractor,设置Hand为LeftControllerHand 选择ControllerHandInteractors,对Interactors添加元素HandGRabInteractor 选择OVRControllerHandDataSource,设置Camera Rig Ref为OVRInteraction,设置Tracking to World Transform为OVRInteracti...
在这之下有LeftEyeAnchor,CenterEyeAnchor,RightEyeAnchor,TrackerAnchor,LeftHandAnchor,RightHandAnchor。其中最后两个又分别有LeftControllerAnchor和RightControllerAnchor子对象。 OVRCameraRig自身主要包括两个脚本:OVRCameraRig和OVRManager。(其实还有个OVRHeadset Emulator)。 OVRCameraRig设置 OVRCameraRig.cs是一个控制...
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ControllerHandedness The designated hand that the Input Source is managing, as defined by the SDK / Unity. (Inherited from BaseController) DefaultInteractions The default interactions for this controller. (Inherited from BaseController) DefaultLeftHandedInteractions The default left-handed...
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ovrInputState inputState;//获取有用的手势,来渲染双手或者控制器表征handPoses[ovrHand_Left] = trackState.HandPoses[ovrHand_Left].ThePose; handPoses[ovrHand_Right] = trackState.HandPoses[ovrHand_Right].ThePose;if(OVR_SUCCESS(ovr_GetInputState(session, ovrControllerType_Touch, &inputState)))...
[Preserve] [InputControlLayout(displayName = "Oculus Touch Controller (OpenXR)", commonUsages = new string[] { "LeftHand", "RightHand" })] public class OculusTouchControllerProfile.OculusTouchController : XRControllerWithRumbleProperties devicePoseA PoseControl...
System Performance (3)Setting Up the VR Play Space (3)Setting Up the Guardian (4)Centering the Simulation Play Space (5)Synchronizing Headsets (11)Troubleshooting (13)Losing Synchronization (13)Floor Is Wrong ... 13 Portions of this guide are adapted from the SimX Instruction Manual located ...