+0x060TypeInfo : _OBJECT_TYPE_INITIALIZER +0x0acKey : Uint4B +0x0b0ObjectLocks : [4] _ERESOURCE 其中的TypeInfo为 _OBJECT_TYPE_INITIALIZER结构,其内容如下: 0: kd> dt _OBJECT_TYPE_INITIALIZER nt!_OBJECT_TYPE_INITIALIZER +0x000Length : Uint2B +0x002UseDefaultObject : UChar +0x003...
_OBJECT_TYPE+0x000TypeList : _LIST_ENTRY [0xfffffa80`30e4c4e0 -0xfffffa80`3205db20 ]+0x010Name : _UNICODE_STRING"Type"+0x020DefaultObject :0xfffff800`0666e7a0 Void+0x028Index :0x2''+0x02cTotalNumberOfObjects :0x2a+0x030TotalNumberOfHandles :0+0x034HighWaterNumberOfObjects :0x2a+0x...
dt _OBJECT_TYPE_INITIALIZER ffffe000dce8c1e0++0x040 //包含该对象类型的公共属性及方法(指针) nt!_OBJECT_TYPE_INITIALIZER +0x000 Length : 0x78 +0x002 ObjectTypeFlags : 0xca '' +0x002 CaseInsensitive : 0y0 +0x002 UnnamedObjectsOnly : 0y1 ...
在前面的章节中,我们先后深入讨论了C# 3.x新引入的一些列新特性:Anomynous Type、Extension Method、Lambda Expression、Automatically Implemented Property,今天我们来讨论本系列的涉及的另外两个简单的Feature: Object Initializer 和 Collection ...
MimeFormatter CreateInstance (Type type, object initializer); 参数 type Type 要创建其实例的派生自 MimeFormatter 的类型。 initializer Object 用于初始化早期通过派生类的 GetInitializer(LogicalMethodInfo) 方法的实现获取的实例的对象。 返回 MimeFormatter MimeFormatter 对象。 注解 方法CreateInstance 创建派生...
An object type is merely the type of an object. The purpose of declaring an object type will usually (though not always) be so that you can make an actual object — an instance— that has this type. An initializer is a special function, declared and called in a special way, allowing ...
Object initializer syntax cannot be used to initialize an instance of type 'Object' Artikel 16.11.2012 You cannot initialize an instance of Object by using object initializer syntax. An instance of Object has no properties or fields to assign a value to, and object initializer syntax requires ...
+0x028 TypeInfo : _OBJECT_TYPE_INITIALIZER +0x078 TypeLock : _EX_PUSH_LOCK +0x07c Key : 0x546a624f +0x080 CallbackList : _LIST_ENTRY [ 0x84dafe00 - 0x84dafe00 ] 可以看到TotalNumberOfObjects为0x2a,即42,这与上面的结果是一致的。
在告诉编译器变量obj1符合MyClass类型的意义上,您将MyClass类用作类型。它必须具有类的所有必填字段,...
UObject*UObject::CreateDefaultSubobject(FNameSubobjectFName,UClass*ReturnType,UClass*ClassToCreateByDefault,boolbIsRequired,boolbIsTransient){FObjectInitializer*CurrentInitializer=FUObjectThreadContext::Get().TopInitializer();returnCurrentInitializer->CreateDefaultSubobject(this,SubobjectFName,ReturnType,...