代码中_getpool(string type)是ObjectPoolMgr中的私有方法。前面说过,ObjectPoolMgr有一个成员poolDic用来记录已创建的对象池实例,_getpool方法先去poolDic中查找,找到直接返回。如果找不到说明还未创建,使用反射创建对象池,记录入poolDic,代码如下 使用_getpool获得了对象池实例后,会调用对象池的alloc方法分配一个对象。
public class GameObjectPool : MonoBehaviour { private GameObjectPool _instance; public GameObjectPool GetInstance() { return _instance; } private static Dictionary<string, List<GameObject>> pool = new Dictionary<string, List<GameObject>>(); public void Awake() { _instance = this; } public static...
基本的实现初始化和重置的池(A basic pool with initialization and reset) 修订后的版本如下: publicclassObjectPool<T>whereT :class,new() {privateStack<T>m_objectStack;privateAction<T>m_resetAction;privateAction<T>m_onetimeInitAction;publicObjectPool(intinitialBufferSize, Action<T>ResetAction=null,...
template <class T> class PoolItem : public std::auto_ptr<PoolItemProxy<T>> { public: PoolItem(PoolItemProxy<T>* pitem) :auto_ptr<PoolItemProxy<T>>(pitem) {}T* operator->() { return (auto_ptr<PoolItemProxy<T>>::operator ->())->ItemPtr;...
池(Pool),与集合在某种意义上有些相似。 水池,是一定数量的水的集合;内存池,是一定数量的已经分配好的内存的集合;线程池,是一定数量的已经创建好的线程的集合。那么,对象池,顾名思义就是一定数量的已经创建好的对象(Object)的集合[1]。 在C/C++的程序中,如果一种对象,你要经常用malloc/free(或new/delete)...
池(Pool),与集合在某种意义上有些相似。 水池,是一定数量的水的集合;内存池,是一定数量的已经分配好的内存的集合;线程池,是一定数量的已经创建好的线程的集合。那么,对象池,顾名思义就是一定数量的已经创建好的对象(Object)的集合[1]。 在C/C++的程序中,如果一种对象,你要经常用malloc/free(或new/delete)...
开发者ID:jdiego,项目名称:autowiring,代码行数:22,代码来源:ObjectPoolTest.cpp 示例3: AutoCurrentContext ▲点赞 5▼ TEST_F(ObjectPoolTest, MovableObjectPoolAysnc) {staticconstsize_tsc_count =10000; ObjectPool<int> from; {// Issue a zillion objects from the from pool:std::vector<std::sha...
pool对象内存池(object_pool) #include<boost/pool/object_pool.hpp>#include<iostream>#include<cassert>#include<string>using namespace boost;using namespace std;class demo_class{public: int a,b,c; demo_class(int x=1,int y=2,int z=3):a(x),b(y),c(z){}};int main(){ object_pool<...
import std.objectpool.* class City { var id: Int64 = 0 var name: String = "" }func resetCity(c: City): City { let city = c city.id = 0 city.name = "" return city }main() { let cityPool = ObjectPool({ => City()}, resetFunc: resetCity)...
The virtual object makes a reserve request, asking the Object Pool Manager to reserve a physical connection object that matches the virtual connection's introspection object, CInfo. The Object Pool Manager makes callbacks to the object evaluation interface in the stub-file component of the extension...