With the cube still selected, find and expand theMaterialssection on the Mesh Renderer component. Replace the default material with theMRTK_Standard_Whitematerial, located underMRTK Standard Assets>Materials. You can do this by dragging the material directly into theElementfield in t...
JSOX is a proposed replacement to JSONthat aims to make it easier forhumans to write and maintainby hand, while also transporting the correct type of the data. Humans, for example, wouldn't hand-code a base64 encoding for a TypedArray; however sending a mesh from a server to a client a...
Valid values: 0 for unlimited, values greater than 0 are the maximum number of entries. Persistent Specified whenever the required store needs to be persistent or not. See Persist Object Stores in Runtime Manager. Note: In the image above, the placeholder values refer to a configuration file...
Our approach is based on a concept we call category closure: any valid articulation of an object's parts should keep the object in the same semantic category (e.g. a chair stays a chair). We operationalize this concept with an algorithm that optimizes a shape's part motion parameters ...
check if an object of class mesh3d contains valid data
( "dynamicFvMesh::New(const IOobject&)" ) << "Unknown dynamicFvMesh type " << dynamicFvMeshTypeName << endl << endl << "Valid dynamicFvMesh types are :" << endl << IOobjectConstructorTablePtr_->sortedToc() << exit(FatalError); } return autoPtr<dynamicFvMesh>(cstrIter()(io))...
MPlugArray connections;if(messagePlug.connectedTo(connections,false,true)) {for(unsignedinti =0; i < connections.length(); ++i) {MObjectnode = connections[i].node();if(node.hasFn(MFn::kMesh) || node.hasFn(MFn::kNurbsSurface) || ...
For example, if you want to apply the edit to frames one through ten, enter 1-10. If you want to apply the edit to frames two to five, eight to ten and twenty enter 2-5,8-10,20. Select Confirm. If you get an error message, verify that you entered a valid range and that the...
If object3D has only one child mesh, then that seems reduntant, since mesh is already an object3d and can be positioned. If it has multiple children then it should be a group, if it doesnt have any what is the use case scenario?
Keywords: mesh topology; interaction recognition; HOME; HOI MSC: 68T45 1. Introduction Human–object interaction detection (HOI) is a task to locate pairs of a human and an object in the scene and detect the interactions between them. It could be applied to many areas, e.g., video retrie...