NVIDIA Texture Tools(图像处理工具)v2021.2.0是一个简易实用,功能全面为PS打造的图像处理工具,可以帮助用户对图片进行压缩,并且不会对画质造成多达的影响。让你可以在有限的储存空间里放更多的图片。有喜欢的小伙伴快来下载吧! 软件特色 压缩 支持BC1 - BC7 和 ASTC 纹理压缩 CUDA 加速纹理压缩器可让您在更...
Nvidia Texture Tools for Adobe Photoshop(下载: https://developer.nvidia.com/gameworksdownload#?dn=texture-tools-for-adobe-photoshop-8-55)是nvidia出的photoshop插件,官方描述:A collection of texture tools generating normal maps, texture compression, mip map generation and cube map formatting packaged as...
NVIDIA Texture Tools for Adobe Photoshop Download NVIDIA Plug-in for Adobe PhotoshopFor Adobe Photoshop 5.0, 5.1, 6.0, 7.0, CS, CS2, CS3, CS4, CS5 and CS6. 32-bit 64-bit JJMack Votes 3 Upvotes Translate Translate Report Report Follow Report More Reply Reply Coo...
@spudkopf"So after a wasted morning I decided to install the Nvidia Texture Tools Photoshop (NVIDIA_Texture_Tools_for_Adobe_Photoshop_2021.2.0), even though I was aware that there is an issue that only using "Save as a Copy" will allow you to select a DDS format."There is a setting...
NVIDIATextureTools是英伟达公司推出的用于Photoshop的滤镜插件,包含了dds插件和normal贴图插件,目前最新版支持cs5和cs6,需要的朋友就来下载吧。 支持说明纹理工具生成法线贴图,纹理压缩,生成的mipmap和立方体 点击下载 英伟达NVIDIA GeForce 310M显卡驱动程序 106.29M / 2014-12-29 / v197.16 最新版 英伟达NVIDIAGeForce...
【求助】NVIDIA..https://developer.download.nvidia.cn/designworks/texture-tools-for-photoshop/secure/2020.1.3/NVIDIA_
Nvidia Texture Explorer plugin for Photoshop not loading 2 1882 2022 年6 月 30 日 Nvidia Texture Tools and Photoshop Plugin simply doesn't work 1 1283 2022 年6 月 24 日 Terrible banding issues AO map conversion PNG to DDS 3 1443 2022 年4 月 29 日 16-bit source texture workflo...
Create block-compressed textures and write custom asset pipelines using NVTT 3, an SDK for CUDA-accelerated texture compression and image processing.
why do i always get this Access Denied all the time when i try to download this file “NVIDIA_Texture_Tools_for_Adobe_Photoshop_2021.2.0.exe” I’m at the point where it is just pointless trying, why make something free …
A collection of tools for creating texture atlases, which can help to increase batch sizes. (A "batch" is a group of primitives for rendering.) As GPUs become faster, it becomes more and more important to group geometry into large batches. This translates into fewer draw calls and reduced ...