NVIDIA Reflex is a game-changer, reducing system latency on GeForce graphics cards and laptops so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. Since its debut in September 2020, NV...
It hooks into your game (you launch the game from it) and it has completely and totally fixed all of my latency and stuttering issues by overriding Nvidia's and the game engine's versions of Reflex, etc. It legitimately works. Though, get the nightly build from their Discord, and not ...
Version 456.71 WHQL comes game-ready for Call of Duty: Black Ops Cold War PC Beta, which includes not just optimization for the game, but also support for NVIDIA Reflex, a technology that works to reduce whole system latency. In addition, the drivers correct a handful of issues, including ...
Among the bugs fixed with GeForce 466.11 drivers are low frame-rates on "Supreme Commander/Supreme Commander 2," RAW files showing up black on Adobe Lightroom; "Microsoft Flight Simulator 2020 VR" stuttering on machines with hardware-accelerated GPU scheduling disabled; and some displays showing ...
It's not stuttering per se; it's just that everything looks far choppier with DLSS 3 enabled, as you can see in the comparison gameplay footage below. Needless to say, something is off with the implementation. This is by far the worst DLSS 3 integration I've seen to date, and ...
Even if ideally this should be manually set to 3-4 frames less than the used Refresh Rate for DX12 games without Reflex support, in reality capping the framerate when using G-Sync will increase stuttering. V-Sync + G-Sync alone will work better even in those...