Previous Versions (For GeForce 7 and earlier GPUs) The NVIDIA GPU Programming Guide For GeForce 7 and earlier GPUs provides useful advice on how to identify bottlenecks in your applications, as well as how to e
The previous chapter described how GPU architecture has changed as a result of computational and communications trends in microprocessing. This chapter describes the architecture of the GeForce 6 Series GPUs from NVIDIA, which owe their formidable computational power to their ability t...
1. NVIDIA Ada GPU Architecture Tuning Guide 1.1. NVIDIA Ada GPU Architecture The NVIDIA® Ada GPU architecture is NVIDIA’s latest architecture for CUDA® compute applications. The NVIDIA Ada GPU architecture retains and extends the same CUDA programming model provided by previous NVIDIA ...
NVidia GPU针对不同的计算精度需求提供了不同的整数精度和类型支持,具体地,在CUDA编程方面,它支持以上整数类型(int8_t、int16_t、int32_t、int64_t、uint8_t、uint16_t、uint32_t、uint64_t)的计算,在指令层面,由于NVidia GPU的寄存器为32bit,以加法为例对于小于等于32bit的计算,都使用同样的指令实现(IADD...
{ NVDEC_THROW_ERROR(Resolution not supported on this GPU", CUDA_ERROR_NOT_SUPPORTED); } // Max supported macroblock count CodedWidth*CodedHeight/256 must be <= nMaxMBCount if ((coded_width>>4)*(coded_height>>4) > decodecaps.nMaxMBCount)...
前面文章我们介绍了NVidia GPU的Load指令、浮点计算指令、整数计算指令、比特和逻辑操作指令,逻辑上这些指令都是以单线程的模式工作的。除此之外,NVidia GPU提供了warp级别的指令,这些指令不再是单线程的视角,而必须以warp作为整体来理解和执行,同时NVidia GPU提供了warp级别的Uniform寄存器和对应的指令集来提升GPU的效率...
6 NVI DI A OpenCL Programming Guide Version 2.3 Figure 1-1. Floating-Point Operations per Second and Memory Bandwidth for the CPU and GPU The reason behind the discrepancy in floating-point capability between the CPU and the GPU is that the GPU is specialized for compute-intensive, hig...
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advantage of the latest GPU technology. Randy has a BS in computer science and an MS in computer graphics, both from Cornell University. He has been published in SIGGRAPH and was a coauthor (along with Mark Kilgard) ofThe Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics....
In addition to OpenCL, NVIDIA supports a variety of GPU-accelerated libraries and high-level programming solutions that enable developers to get started quickly with GPU Computing.OpenCL is a trademark of Apple Inc., used under license by Khronos....