11.4 Conclusion We achieve very robust rendering of shadows, even for difficult meshes, by employing a nonstandard method for generating shadow volume geometry. By using this method in combination with hierarchical hardware occlusion queries and geometry shaders, we also achieve high perf...
At this writing, the NVIDIA GeForce 8800 Ultra performs over 400 billion floating-point operations per second—more than the most powerful supercomputer available a decade ago, and five times more than today's most powerful microprocessor. The data-parallel programming model the Ultra supports allows...
As you would’ve likely guessed, GeForce Experience and ShadowPlay are intended for users with Team Green GPUs. If your PC has an NVIDIA graphics card, you can follow these steps to start recording your screen with ShadowPlay: Step 1: Download the GeForce Experience fromGeForce Experience offic...
The problem here is rendering effects that require access to multiple fragments, especially order-independent transparency, which the current hardware graphics pipeline does not handle well. The solution is impressive: build a entirely new rendering pipeline using CUDA, including transforms, culling, cli...
Status: Fully broken Observed Behavior: Crashes instantly Expected behavior: launch Log messages: vulkan: selecting physical device 'NVIDIA GeForce RTX 3060': queue family 2 (general queue family 0) vulkan: physical device supports DRM f...
They increased the Max Brightness which is good (I read they have a lot of clipping tho on max brightness). But they are still missing better middle Grey options (I set my paper white to 120 which looks better for my purposes) And the Adaptivebrightness setting is still unavailable, ...
Log: No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected. wlserver: [backend/headless/backend.c:68] Creating headless backend vulkan: selecting physical device 'NVIDIA GeForce GTX 970': que...
The next feature on display was the clipping tool. This is a bubble that can be used to adjust the clipping of the view and rearrange parts of the z-order buffer to look inside the vehicle. The bubble can be resized and replaced, with the idea that several people can use their own bu...
Changed the clipping behavior of the NVIDIA X driver on Trapezoids and Triangles for some RENDER operations to match the behavior in newer versions of Pixman: http://lists.freedesktop.org/archives/pixman/2013-April/002755.html Fixed a bug in MetaMode tracking that could cause spurious error mess...
Nvidia’s Take On Geforce 3D Vision Introduction NVIDIA® GeForce® 3D Vision™ is the most immersive gaming experience for the PC. Lush gaming environments are now rendered in full stereoscopic 3D, bringing a whole new level of realism and interaction to the table. Figure 1: GeForce 3D ...