> Warning: Could not resolve keysym XF86KbdInputAssistPrevgrou > Warning: Could not resolve keysym XF86KbdInputAssistNextgrou Errors from xkbcomp are not fatal to the X server xdg_backend: Changed refresh to: 165.010hz [Gamescope WSI] Creating swapchain for xid: 0x400000 - minImageCount: 3...
For DirectX 11 interface, this buffer can be created using DirectX 11 CreateBuffer() API, by specifying usage = D3D11_USAGE_DEFAULT; BindFlags = (D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_SHADER_RESOURCE); andCPUAccessFlags = 0; For CUDA interface, this buffer can be created using cuMemAl...
But yes, I am still experiencing the issue with my main monitor over DisplayPort not displaying anything after waking up from sleep unless I either turn on my LG C9 TV that is connected through HDMI 2.1, or if I somehow get into Windows and keep pressing their Win+P keybind until I ...
Able to show the clock and the FPS as overlay, so you e.g can place the shadowplay icon in the bottom, he clock in each of the side at the top and the fps in each of the side at the top! Might seem like a small thing that is not to be focused on at this moment, but real...
Hot keys: With its straightforward configuration utility, nView lets users bind every nView action to a keyboard hot key. Advanced zoom features: Let users to quickly enlarge portions of the screen for easier close-up viewing and precision editing. Desktop management: Allows user to create up to...
‣ For DirectX 11 interface, this buffer can be created using DirectX 11 CreateBuffer() API, by specifying usage = D3D11_USAGE_DEFAULT; BindFlags = (D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_SHADER_RESOURCE); and CPUAccessFlags = 0; ‣ For CUDA interface, this buffer can be created ...
‣ For DirectX 11 interface, this buffer can be created using DirectX 11 CreateBuffer() API, by specifying usage = D3D11_USAGE_DEFAULT; BindFlags = (D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_SHADER_RESOURCE); and CPUAccessFlags = 0; ‣ For CUDA interface, this buffer can be created ...
‣ For DirectX 11 interface, this buffer can be created using DirectX 11 CreateBuffer() API, by specifying usage = D3D11_USAGE_DEFAULT; BindFlags = (D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_SHADER_RESOURCE); and CPUAccessFlags = 0; ‣ For CUDA interface, this buffer can be created ...