DLSS3.1:没有特别的新技术改进,但是开放了一定的自行调整空间,让游戏开发者、第三方MOD制作者可以更方便的调用API,虽然没有画质进化但这个版本仍然具有重大意义,自此官方补丁DLSS支持和民间DLSS MOD开始井喷式出现 DLSS3.5:即DLSS Ray Reconstruction光线重建,专门用于解决传统光追渲染器的分辨率不足、信噪比低问题,虽然普...
The NVIDIA DLSS feature test is based on the 3DMark Port Royal ray tracing benchmark. The test runs in two passes. The first pass renders Port Royal with DLSS disabled to measure baseline performance. The second pass renders Port Royal at a lower resolution then uses DLSS processing to create...
3DMark今日加入了一项专门针对AMD FRS 2.2超分辨率技术的专项特性测试(feature test),可以对比性能、画质。在此之前,3DMark已经先后加入NVIDIA DLSS、Intel XeSS的专项测试,AMD终于姗姗来迟,三家聚齐了。3DMark FSR测试借鉴了Speed Way中的一个场景,会运行两遍,展示FSR 2.2技术的性能、画质提升。第一遍使用原生...
3DMark's DLSS feature test does seem to incorporate a good TAA implementation as opposed to the horrible one in Final Fantasy XV. If memory serves right, Final Fantasy XV had some other differences with DLSS as well, lack of DOF and motion blur? Reactions: Vayra86 Vayra86 Supp...
随着AMD RX 6000系列的诞生,NVIDIA RTX独家垄断光线追踪的局面终于结束了,玩家有了不同的选择,UL Benchmark也顺应新增了光追性能测试项目——3DMark DirectX Raytracing。类似之前的PCIe 4.0、DLSS等测试项目,3DMark光追测试也不是标准化性能测试的一部分,而是单独的功能测试(feature test),基于微软DXR标准,可以...
在纯光线追踪基准测试项目DXR Feature Test中,RTX 4060 Ti不负众望,依托更为先进的光线追踪技术获得大幅领先,相比RTX 3060 Ti提升达到10帧,是后者的将近1.5倍!游戏实测——真“甜品”级别 作为一块GeForce显卡,游戏似乎才是它的终极归宿。于是我们将更多精力放在游戏测试之上,分别从原始渲染帧成绩、DLSS性能...
These models are... 6 MIN READ Nov 15, 2024 Streamlining AI Inference Performance and Deployment with NVIDIA TensorRT-LLM Chunked Prefill In this blog post, we take a closer look at chunked prefill, a feature of NVIDIA TensorRT-LLM that increases GPU utilization and simplifies the ...
In this blog post, we take a closer look at chunked prefill, a feature of NVIDIA TensorRT-LLM that increases GPU utilization and simplifies the deployment... 4 MIN READ Generative AI See all Mar 26, 2025 Spotlight: Tomorrow.io Transforms Global Weather Resilience with NVIDIA AI From ...
feature of NVIDIA's RTX 20-series: DLSS. Deep Learning Super Sampling, or DLSS, is a fascinating method of improving image quality. While traditional pre- and post-processing anti-aliasing methods invariably levy a performance penalty on your machine in exchange for better visuals, DLSS not ...
在纯光线追踪基准测试项目DXR Feature Test中,RTX 4060 Ti不负众望,依托更为先进的光线追踪技术获得大幅领先,相比RTX 3060 Ti提升达到10帧,是后者的将近1.5倍! 游戏实测——真“甜品”级别 作为一块GeForce显卡,游戏似乎才是它的终极归宿。于是我们将更多精力放在游戏测试之上,分别从原始渲染帧成绩、DLSS性能成绩和光...