nvapi.h Operating System The current version of NvAPI is supported on Windows XP, Windows Vista and later, both 32-bit and 64-bit architectures. Some API calls are OS specific - see the individual calls for OS support information. NVIDIA Graphics Driver Version ...
NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle. NVAPI_INCOMPATIBLE_STRUCT_VERSION Structure version is not supported. NVAPI_INVALID_ARGUMENT - argument does not meet specified requirements NVAPI_ARGUMENT_EXCEED_MAX_SIZE - an argument exceeds the maximum ◆ NvAPI_...
//! \retval ::NVAPI_NO_IMPLEMENTATION The API is not implemented in current driver. //! \retval ::NVAPI_NOT_SUPPORTED The API is not supported on the current operating system or gpu. //! \retval ::NVAPI_OUT_OF_MEMORY There wasn't sufficient memory to complete the call. //! \retval...
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header ...
SUPPORTED OS: Windows 7 and higher If the client wants unload functionality, it is recommended to always call NvAPI_Initialize and NvAPI_Unload in pairs. Unloading NvAPI library is not supported when the library is in a resource locked state. Some functions in the NvAPI library initiates an ope...
(0x10afb76b/Unknown): Setting not found NvAPI_DRS_CreateSession: OK NvAPI_DRS_LoadSettings: OK NvAPI_DRS_GetBaseProfile: OK NvAPI_DRS_FindApplicationByName (StarCitizen.exe): Executable not found NvAPI_D3D11_CreateSamplerState: OK NvAPI_D3D11_IsFatbinPTXSupported: OK NvAPI_EnumPhysicalGPUs: ...
VSYNCVRRCONTROL_NOTSUPPORTED, }; EValues_VSYNC_BEHAVIOR_FLAGS g_valuesVSYNC_BEHAVIOR_FLAGS[VSYNC_BEHAVIOR_FLAGS_NUM_VALUES] = { VSYNC_BEHAVIOR_FLAGS_NONE, VSYNC_BEHAVIOR_FLAGS_DEFAULT, VSYNC_BEHAVIOR_FLAGS_IGNORE_FLIPINTERVAL_MULTIPLE, }; EValues_WKS_API_STEREO_EYES_EXCHANGE g_...
nvapi.h Operating System The current version of NvAPI is supported on Windows XP, Windows Vista and later, both 32-bit and 64-bit architectures. Some API calls are OS specific - see the individual calls for OS support information. NVIDIA Graphics Driver Version ...
// Boolean: 0 = not supported, 1 = supported; NvU32 isEdrSupported :1; // If set, driver will expand default (=zero) HDR capabilities parameters // contained in display's EDID. // Boolean: 0 = report actual HDR parameters, 1 = expand default HDR parameters; ...
Enums and so on. For regular gamers, it doesn't mean all that much. However, for people working on the DXVK / VKD3D-Proton translation layers, this can help. One possible use case is so the likes of DXVK might not have to keep spoofing being an AMD GPU for certain...