BCryptBuffer structure (Windows) InterlockedXor8Release function (Windows) IShellTaskScheduler2 interface (Windows) LongToDWordPtr function (Windows) UIAnimationTransitionFactory object (Windows) ITabletManager::GetTablet method (Windows) WMCreateCertificate function (Windows) ISurface::get_VideoSize DropTar...
ID3D12ShaderReflection::GetConstantBufferByIndex 方法 ID3D12ShaderReflection::GetConstantBufferByName 方法 ID3D12ShaderReflection::GetConversionInstructionCount 方法 ID3D12ShaderReflection::GetDesc 方法 ID3D12ShaderReflection::GetGSInputPrimitive 方法 ID3D12ShaderReflection::GetInputParameterDes...
473 - private def calculateAvailableSlots( 474 - resourceProfileIds: Array[Int], 475 - availableCpus: Array[Int], 476 - availableResources: Array[Map[String, Buffer[String]]], 477 - taskSet: TaskSetManager): Int = { 478 - val resourceProfile = sc.resourceProfileManager.resourceProfile...
master Switch branches/tags Branches Tags Could not load branches Nothing to show {{ refName }} View all branches hhvm/NEWS Go to file Go to file T Go to line L Copy path Copy permalink Cannot retrieve contributors at this time 1138 lines (1095 sloc) 51.8 KB Raw Blame ...
Syntax staticintNumViewers{get; } Description If we're broadcasting, will return the number of live viewers
ollama num_ctx参数在Linux上不起作用你好,你有OLLAMA_NUM_PARALLEL设置吗?
The stack buffer has a fixed size. This is typically 16 entries. On line 56, we find which is smaller out of the number of slots in the stack buffer and the number of elements left to return. We then copy this many elements on line 59. The items pointer is then set to the stack...
final class BoundedBufferWithMonitorObjects { private final Object[] array; // the elements private int putPtr = 0; // circular indices private int takePtr = 0; private int emptySlots; // slot counts private int usedSlots = 0; private int waitingPuts = 0; // counts of waiting threads...
0 runts 0 giants 0 CRC/FCS 0 no buffer 0 input error 0 short frame 0 overrun 0 underrun 0 ignored 0 watchdog 0 bad etype drop 0 bad proto drop 0 if down drop 0 input with dribble 0 input discard 0 Rx pauseTX292 unicast packets 145 multicast packets 0 broadcast packets145 output ...
The temporary buffer is preserved but is not written back to the script. You use nvstore afterward to write it back. Ctrl+D Erases the next character. Esc+D Erases from the cursor to the end of the word, storing the erased characters in a save buffer. Ctrl+E Moves forward to ...