1.3 追踪框架支持 TraceConnect():链接对象的某个追踪源 TraceConnectWithoutContext():连接对象的某个追踪源,但是不携带上下文信息 TraceDisconnect():断开对象的某个追踪源,不再继续追踪属性的变化和事件的发生 TraceDisconnectWithoutContext():断开不带上下文的某个追踪源 2 TypeId TypeId类的四类核心方法: 构造函数...
bool ok = accessor->ConnectWithoutContext (this, cb); return ok; } Accessor我们之前已经讲过了,是一个在GetTypeId里被调用并生成的一个类型,具体的accessor->ConnectWithoutContext在上面的DoMakeTraceSourceAccessor里有定义,还是通过了SOURCE T::*a这个类型得到了TracedValue在类中的位置,调用了这个类型的Conne...
Ptr<Socket> ns3TcpSocket = Socket::CreateSocket(nodes.Get(0), TcpSocketFactory::GetTypeId()); ns3TcpSocket->TraceConnectWithoutContext("CongestionWindow",MakeCallback(&CwndChange)); Ptr<MyApp> app =CreateObject<MyApp> (); app->Setup(ns3TcpSocket, sinkAddress,1040,1000,DataRate("1Mbps"));...
在函数 TraceInFlight 当中,Config::ConnectWithoutContext就将其与对应的trace target 相连接,其中 /NodeList/1/$ns3::TcpL4Protocol/SocketList/0/BytesInFlight 是target的路径。 网络结构 下图是该实验的网络拓扑结构: 只有一个TCP Sender和一个TCP Receiver,使用的发送器是 BulkSenderHelper,就是指按照尽可能大...
Config::ConnectWithoutContext(“/NodeList/*/DeviceList/*/$ns3::WifiNetDevice/Phy/$ns3::YansWifiPhy/PhyTxDrop”,MakeCallback (&PhyTxDrop)); Config::Connect (“/NodeList/*/DeviceList/*/Mac/MacTx”, MakeCallback (&DevTxTrace)); Config::Connect (“/NodeList/*/DeviceList/*/Mac/MacRx”, ...
// phy->TraceConnectWithoutContext("PhyRxBegin", MakeCallback(&TDMAApplication::WifiPhyRxBeginTrace, this)); // 在基类函数中,会根据m_startTime设置一个定时器来调用StartApplication Application::DoInitialize(); Expand All @@ -91,7 +86,7 @@ void TDMAApplication::DoDispose(void) { socket ...
问当我使用用于NS3的MacTx TraceSource时,如何获取PointToPointNetDevice中数据包的源/目标IP地址?EN...
* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the ...
执行某个函数,回调的实现是TraceConnectWithoutContext函数,举 个例子,在我的时延仿真中,输出时延的代码我是这样写的: staticvoid CalculateDelay(Ptr<constPacket>p,constAddress&a ddress) ns3网络仿真 { staticfloatk=0; k++; staticfloatm=-1; staticfloatn=0; ...
The next step is to create two nodes that we will connect via thepoint-to-point link. The NodeContainer is used to do this just as wasdone in first.cc. NodeContainer p2pNodes; p2pNodes.Create (2); 1. 2. Next, we declare another NodeContainer to hold the nodes that will bepart of ...