To bind a socket to a NetDevice and to a specific address, the correct sequence is Bind (address) - BindToNetDevice (device). The opposite will raise an error. Changes to build system: None for this release. Changed behavior: Behavior will be changed due to the list of bugs ...
virtualvoidBindToNetDevice(Ptr<NetDevice>netdevice)将套接字绑定到特定设备。 此方法对应于使用真实网络或BSD套接字的setsockopt()SO_BINDTODEVICE。 如果在套接字上设置,此选项将强制数据包离开绑定设备,而不管IP路由自然选择的设备。 在接收方向,只有从绑定接口接收的数据包将被传递。 此选项与通过Socket::Bind(...
"255.255.255.0");Ipv4InterfaceContainer i=ipv4.Assign(devices);TypeId tid=UdpSocketFactory::GetTypeId();Ptr<Socket>recvSink=Socket::CreateSocket(c.Get(0),tid);InetSocketAddress local=InetSocketAddress(Ipv4Address("10.1.1.1"),80);recvSink->Bind(local...
尺有所短;寸有所长。物有所不足;智有所不明。 —— 给力词典精选 2. Because the Chinese foot have short, the inch has long truths , This truths all understand, but all have no really set up. 因为尺有所短,寸有所长的道理都懂,但都没有真正树立起来。
Socket通信必定离不开Socket::Send函数,所以今天我们的起点就是Socket::Send network/model/socket.h /** * \brief Send data (or dummy data) to the remote host * * This function matches closely in semantics to the send() function * call in the standard C library (libc): ...