glMatrix Javascript has evolved into a language capable of handling realtime 3D graphics, via WebGL, and computationally intensive tasks such as physics simulations. These types of applications demand high performance vector and matrix math, which is something that Javascript doesn't provide by defaul...
gl-matrix's mat4, split into smaller pieces. Latest version: 1.2.0, last published: 7 years ago. Start using gl-mat4 in your project by running `npm i gl-mat4`. There are 196 other projects in the npm registry using gl-mat4.
gl-matrix's mat3, split into smaller pieces. Latest version: 2.0.0, last published: 7 years ago. Start using gl-mat3 in your project by running `npm i gl-mat3`. There are 41 other projects in the npm registry using gl-mat3.
gl-matrix's vec3, split into smaller pieces. Latest version: 1.1.3, last published: 7 years ago. Start using gl-vec3 in your project by running `npm i gl-vec3`. There are 126 other projects in the npm registry using gl-vec3.
<!-- 顶点着色器 --> attribute vec4 a_position; uniform mat4 u_matrix; void main(){ gl_Position=u_matrix * a_position; } <!-- 片段着色器 --> precision mediump float; uniform vec4 u_color; void main(){ gl_FragColor=u_color; } 当然,还有画布: 非常抱歉,您的浏览器不...
GL nodes create GLSL shaders. JS nodes add state & events to scene objects. MAT nodes create materials. OBJ nodes add objects to your scene. POST nodes set up post processing. ROP nodes set up the renderers. SOP nodes handle procedural modelling. Plugins Polygonjs is designed to be exte...
vector-tile@1.2.1 ├── shelf-pack@1.0.0 ├── whoots-js@2.0.0 ├── gl-matrix@2.3.2 ├── geojson-vt@2.1.8 ├── pngjs@2.3.1 ├── geojson-rewind@0.1.0 (minimist@0.0.5, geojson-area@0.1.0, concat-stream@1.2.1) ├── pbf@1.3.7 (ieee754@1.1.6, resolve-proto...
WebGL Programming Guide 2025-03-02 17:27:57 积分:1 matrix_mul_neon_example 2025-03-02 17:18:59 积分:1 arm-led 2025-03-02 17:18:21 积分:1 teafriend 2025-03-02 17:10:35 积分:1 Adream Good 2025-03-02 17:10:07 积分:1 benQ 2025-03-02 17:00:52 积分:1 ...
function animate() { requestAnimationFrame(animate); // 使立方体旋转起来 cube.rotation.x += 0.01; cube.rotation.y += 0.01; // 渲染场景 composer.render(); // 更新窗口大小 camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix(); } animate(); ...
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