NPBehave(行为树)中文文档 - TA养成记www.lfzxb.top/npbehave_doc/ ### 参考借鉴的库 ET:一个基于C#的游戏客户端,服务端框架! egametang/ETgithub.com/egametang/ET?tdsourcetag=s_pcqq_aiomsg Node_Editor_Framework:一个强大的可视化工具! Seneral/Node_Editor_Frameworkgithub.com/Seneral/Node...
In NPBehave a node can eithersucceedorfail. Unlike traditional behavior trees, there is no result while a node is executing. Instead the node will itself tell the parent node once it is finished. This is important to keep in mind when youcreate your own node types. Node Types In NPBehave ...
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