normalized vector专业释义 <数学> 正规化向量词条提问 欢迎你对此术语进行提问>> 行业词表 石油纺织轻工业造纸采矿信息学农业冶金化学医学医药地理地质外贸建筑心理学数学机械核能汽车海事消防物理生物学电力电子金融财会证券法律管理经贸人名药名解剖学胚胎学生理学药学遗传学中医印刷商业商务大气科学天文岩土工程测绘土木工程...
以后与工厂谈论。 发现了这个产品不是我们的力量。 不肯定做模子好,因此我们非常遗憾不能引述价格 谢谢 [translate] aA normalized vector has the same direction as the original vector, but with a length of one 正常化的传染媒介有方向和原始的传染媒介一样,但以长度的一个 [translate] ...
aThe operator is informed of any point failure through the Boolean scalar POINTFAIL and the location of the failure through the Boolean vector POINTDEF,a true value of POINTDEF,meaning that the ith point has failed. 操作员是消息灵通的所有点故障通过布尔标量POINTFAIL和失败的地点通过布尔传染媒介POIN...
Cross Correlation - resulting vector not... Learn more about xcorr, correlate, correlation, cross correlation, cross-correlation, fourier, time series
Compute Normalized Reciprocal of a Fixed-Point Vector This example shows how to compute the element-wise normalized reciprocal of a vector of fixed-point values. u = fi([-pi,0.01,pi]) u = -3.1416 0.0100 3.1416 DataTypeMode: Fixed-point: binary point scaling Signedness: Signed WordLength: 16...
The input, u, is a vector of fi values which span the range of -100 to 100. Get normalizedReciprocalPlot(1,u,out.y,out.e,out.z); The actual value of the reciprocal, 1/u, is nearly identical to the normalized reciprocal, (2.^e).*y. The reciprocal 1/u has a large range,...
First, create a complex vector of single data type. Get p = single([0.12+2i -0.5i 3]); Return the smallest positive normalized floating-point number as a scalar that is complex like p. Get f = realmin("like",p) f = single 1.1755e-38 +0.0000e+00i Specify Sparsity from Existi...
double NMI(vector<vector<int> > & X, vector<vector<int> > & Y) { if (X.size() == 0 || Y.size() == 0) return 0; } X和Y是两种划分,X[0]是X中第1个社团包含的结点向量,X[1]是X中第2个社团包含的结点向量。 如果有一个划分为空,则返回0。 下面使用Xi和Yj表示两种划分中的某个...
Vector2类Vector2类是Unity中用来存储二维向量或二维点坐标的结构体类型介绍Vector2类的实例方法、静态方法以及运算符A、Vector2类实例方法1、Normalize:单位化Vector2实例public void Normalize();此方法用来单位化向量,改变了原始向量,无返回值实例属性normalized与此方法功能相同,但使用属性normalized来单位化向量时,不 ...
while(Vector3.Distance(transform.position,targetPos)>0.1f) { Vector3targetDir=(targetPos-transform.position).normalized;// 计算目标方向 if(targetDir.x>0&&!facingRight)// 目标在右侧且当前未面向右侧 { Flip();// 翻转角色 } elseif(targetDir.x<0&&facingRight)// 目标在左侧且当前面向右侧 ...