1.To make normal, especially to cause to conform to a standard or norm:normalize a patient's temperature; normalizing relations with a former enemy nation. 2.To cause (something previously regarded as anomalous) to be accepted as normal, thereby altering the accepted norm:"The increased visibili...
In particular, to adjust the exponent and mantissa of a floating point number so that the mantissa falls within a prescribed range. (mathematics) To multiply a quantity by a suitable constant or scalar so that it then has norm one; that is, its norm is then equal to one. ...
Both of these methods turn on normalization, and setNormalize Weightsmode toInteractive. With this mode, Maya re-normalizes weight values after each stroke, scaling the available weights (those that already have some value and are not locked), so that the vertex weights still add up to 1.0....
Normalize to [0, 1]: Normalize to [0, 100]: Z scores (standardize to N(0, 1)): Divided by Max: Divided by Min: Divided by Mean: Divided by Median: Divided by Standard Derivation: Divided by Norm: is the n th values. Divided by Mode: Divided by Sum: Related ...
name, Android.Icu.Text.Normalizer2.Mode? mode); Parameters data Stream name String mode Normalizer2.Mode Returns Normalizer2 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to ...
ColorTemperatureToRGB constant contains createIA createMap createNodeWithPrefab cubicIn cubicInOut cubicOut cubicOutIn customizeType debug degreesToRadians deserialize dirname disallowMultiple elasticIn elasticInOut elasticOut elasticOutIn Enum error errorID Eventify executeInEditMode executionOrder expandNestedPre...
GetInstance(Stream, String, Normalizer2+Mode) GetRawDecomposition(Int32) Gets the raw decomposition mapping of c. HasBoundaryAfter(Int32) Tests if the character always has a normalization boundary after it, regardless of context. HasBoundaryBefore(Int32) ...
(15)] private Vector3 lastPos; public int mode = 0; public int team = 0; public GameNpc enemyNpc; public bool isDie = false; public float speedTime = 0; public bool isCanFight = false; public bool isNpc = true; public bool isCanDie = true; public bool isAutoFullStaut = true; /...
第5章 第3步:归一化与通道转换(ToSensor) 5.1 ToSensor类的定义 5.2 ToSensor类实例化对象的功能 5.3 代码示例 第6章 第4步: Normalize类说明 6.1 Normalize类说明 ...
3.1 标准化Normalize 4 PIL,Tensor转换函数 4.1 ToPILImage 4.2 ToTensor 5 案例代码分析老样子,先看官方对torchvision.transforms...因此这里图像增强的处理也分成在PIL图片上操作的和在FloatTensor张量上操作的两种。...--- ...