Inner-cover of non-convex shapes - Cohen-Or, Lev-Yehudi, et al. - 2003 () Citation Context ...he design and implementation of the previous versions of this package can be found in [19,25]. Many users have employed the arrangement package to develop a variety of applications; see, for...
The ndes of the concavity mc cnn k I:~hcllcd with pnramerers. rc1:ited to geometrical feamtts of the corrcsponding regions. Thc concavity tree is a useful fool For automatic visual inspection. It can also he used for identifying shapes. 展开 被引量: 1 年份: 1992 ...
In this field we have chosen to use fuzzy supervised classification methods in order to design a diagnosis system or a process-monitoring module. The problem, we currently meet, concerns the shape of the classes, we generally obtain. These shapes are often non-convex and non-separable by a ...
In this paper an application of constraint logic programming (CLP) to the resolution of nesting problems is presented. Nesting problems are a special case of the cutting and packing problems, in which the pieces generally have non-convex shapes. Because of their combinatorial optimization nature, ...
models, to achieve global optimal solutions, the difficulty of dealing with the disjunction of constraints arises. On the contrary, CLP deals easily with this type of relationships among constraints. A CLP implementation for the nesting problem is described for convex and non-convex shapes. The...
I have a static mesh for my environment, that I want to have static collision properties. My options for making this interact with dynamic bodies are: ShapeResource.generateConvex(...) -- which overshoots my shape dramatically. Entity.generateCollisionShapes(...) which also overshoots. I noti...
The measure of nonconvexity of an object is defined and computed for asteroids with known shapes. We discuss the possibility of recovering global nonconvexities or binary structure of an asteroid from its lightcurves. The importance of observations at high solar phase angles is emphasized. For ...
Looking at shapes.cpp, you are correct. Padding is in fact essentially doing what I always thought/knew scaling was doing, in that is pushes all vertices away from the centroid. It seems like what you want is to find the normal for the centroid of the triangles in the mesh and then mo...
The non-convexity of the punch shapes introduces differences from the traditional self-similar contact problems when punch profiles are convex and their shapes are described by homogeneous functions. First, three-dimensional Hertz type contact problems are considered for non-convex punches whose shapes ...
The nonconvex regularizer performs better than the usual convex ones in that(i) it well preserves geometric shapes of the homogeneous regions,and(ii) it protects edges from oversmoothing which is a common drawback of the convex regularizer....