今天还解决了Group INput output在主面板的生成问题。完全就是逆向blender的一些特性嘛…… 现在,ng逻辑终于解决!哎!竟然搞了这么久。。。 修复了: # BUG: if the two socket in one node group node have the same name, only one will be linked # for now, we hope the user dont have rename socket...
The text input mode for this UIResponder. Read-only. (Inherited from UIResponder) Texture Gets or sets the texture that will be displayed by the sprite node. UndoManager The nearest shared NSUndoManager in the responder chain. Read-only. (Inherited from UIResponder) UserActivity Action tha...
The text input mode for this UIResponder. Read-only. (Inherited from UIResponder) UndoManager The nearest shared NSUndoManager in the responder chain. Read-only. (Inherited from UIResponder) UserActivity Action that encapsulates a user activity that is supported by this responder. (Inherited ...
{}); // Target Group : SLAVE1-2, Selector : order // If can't connect to SLAVE1, return SLAVE2. (remove SLAVE1 in the cluster) poolCluster.on('remove', function (nodeId) { console.log('REMOVED NODE : ' + nodeId); // nodeId = SLAVE1 }); // A pattern can be passed ...
Using these terms, we can say that each node that is not the root node has only one parent node. (From (1), we can see that the root node does not have a parent node.) (3) Edges of a form other than (2) do not exist. A node uj that is not connected to an edge of the...
/** * If this geometry node is deformed by a skeleton, this * returns the node containing the skeleton. * * In jME3, a mesh can be deformed by a skeleton only if it is * a child of the node containing the skeleton. However, this * is not a requirement in FBX, so we have to...
For example, the display flag in surface node networks can only be on one node at a time. The node with the flag represents the geometry of the parent object. ⌃ Ctrl-clicking the flag sets the render flag, allowing you to use one geometry for display and a different geometry for ...
(dis)similarities of nodes’ local neighborhood structures and satisfies the triangular inequality. The neighbors of each node in the context graph are defined via the ripple distance, which makes the short random walks from a given node over the context graph only visit its similar nodes in the...
I also want to understand this better, but the MaterialX library does more than just parse the XML. It can: Generate GLSL from a node graph "Bake" a node graph into a texture Write a node graph back to a*.mtlxfile I'm not sure if the WASM bindings will support all that, or if...
TextInputMode The text input mode for this UIResponder. Read-only. (Inherited from UIResponder) UndoManager The nearest shared NSUndoManager in the responder chain. Read-only. (Inherited from UIResponder) UserActivity Action that encapsulates a user activity that is supported by this responde...