完成QT项目的构造 使用cmake工具完成QT项目的构造。当然也可以使用QT自带的pro或者vs默认的组织方式
git clone git@github.com:paceholder/nodeeditor.git cd nodeeditor mkdir build cd build cmake .. make -j && make install Qt Creator Open CMakeLists.txt as project. If you don't have the Catch2 library installed, go to Build Settings, disable the checkbox BUILD_TESTING. Build -> Run ...
cmake --build . 用于 .NET Framework 的 Microsoft (R) 生成引擎版本 16.11.0+0538acc04 版权所有(C) Microsoft Corporation。保留所有权利。 Checking File Globs Checking Build System Building Custom Rule D:/work/imgui_work/imgui-node-editor-master/examples/application/CMakeLists.txt dxerr.cpp dxerr...
节点编辑器(Windows > Node Editor) 若要创建节点,请执行以下操作: 创建节点(方法 1):按Tab 键,然后输入节点的类型。 可以为要创建的节点输入关键字。输入关键字后,“节点编辑器”(Node Editor)将实时更新,并且仅显示其名称与您输入的名称相匹配的节点...
CMake 3.2 Catch2 Current state Model-based nodes Automatic data propagation Datatype-aware connections Embedded Qt widgets One-output to many-input connections JSON-based interface styles Saving scenes to JSON files Building Linux git clone git@github.com:paceholder/nodeeditor.git cd nodeeditor mkdir...
所有标准命令都可以工作,但是有一些特定于Node Editor的特殊特性。 要复制一个或多个选定节点,请执行以下操作之一: -右键单击节点,在上下文菜单中选择“Copy(复制)”。 -从编辑菜单中选择Edit(编辑) > Copy(复制)。 -按Command-C 要切割一个或多个选定节点,请执行以下操作之一: —在节点上单击右键,从上下...
Welcome to PyQtNodeEditor This package was created from the Node Editor written in PyQt5. The intention was to create a tutorial series describing the path to create a reusable nodeeditor which can be used in different projects. The tutorials are published on youtube for free. The full list...
● Sleek and Intuitive Visual Node Editor with all expected pro features. (Full Undo/Redo, Zoom In/Out, Minimap, Multi-selection, Duplication, Copy/Pasting, JSON Import/Export, Groups, Comments and more) ● Graph, GameObject and Global Blackboard Variables to create reusable and agent-centric ...
add_library(NodeEditor::nodes ALIAS nodes) target_include_directories(nodes PUBLIC $<INSTALL_INTERFACE:include> $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include> PRIVATE $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src> $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include/nod...
When you click this, the editor will try to find the Minetest root folder. If it doesn't, you'll need to change a setting in editor.conf minetest_root = c://Games/Minetest/ minetest_root = /home/rubenwardy/Game/Minetest/ # Do not include bin/minetest or bin/minetest.exe in the ro...