An intuitive and easy-to-use no-code game engine that accelerates your 2D game development process. No visual scripting, no coding needed.
GDevelop is afull-featured, no-code, open-sourcegame development software. You can build2D, 3D and multiplayer gamesfor mobile (iOS, Android), desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system and reusable...
Code Issues Pull requests Java Rogue-Like Game without Game-Engine and external Libraries. game java games game-development roguelike roguelike-game no-gameframework no-game-engine Updated Jul 26, 2023 Java Aquilatery / Game Star 3 Code Issues Pull requests Game v1.7 game open-source ...
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Let’s dive into the realm of no code chatbot builders and discover how you can effortlessly create bots that captivate, convert, and conquer! Understanding No Code Chatbots No Code Chatbots have revolutionized the way businesses and individuals develop conversational AI solutions. At their core, ...
Q. How is Cheat Engine different on Android versus PC? The core functionality remains similar with scanning and editing capabilities at the center. But advanced features like debugger support, Lua extension, code injection, etc. only currently exist in the Windows version. The Android variant conti...
We were delighted to get the chance to talk to the developers,Gotcha Gotcha Games, and learn a bit more about the software and why Cocos helped them build this unique no-code game maker. We had a great discussion withYusuke Morino, a producer at Gotcha Gotcha Games, about the software an...
If you prefer writing code from scratch, Web on Demand has all the tools you need in one place. You don't need extra plugins or PHP, and your code will load quickly and allow for limitless design possibilities. Import marketplace templates With just a few clicks, import any template and...
(which used some hacks to get unbuffered keyboard presses) and renderTerminal and renderRgb methods implemented by the game objects. The rest of the code was shared between the two builds, allowing me to quickly develop, test and debug the game usingVSCode and gdb, then cross compile and ...