Switch all images to dynamic lookup in the atlas by string ID. Mar 1, 2020 buildatlas.sh Switch all images to dynamic lookup in the atlas by string ID. Mar 1, 2020 chinese.txt Update chinese.txt korean.txt (learning files for font atlas) ...
Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776) Blending optimizations and improvements (#11543, #11620) Improve D3D11 rendering issues (#11584) Change default graphics backend to D3D11 or OpenGL (#11621, #11658) Remove some outdated settings (#11665, #116...
extern "C" NSAPI_PUBLIC int my_custom_busy_function (pblock *pb, Session *sn, Request *rq); my_init(pblock *pb, Session *, Request *){func_insert ("service-toobusy", my_custom_busy_function);} Busy functions are never executed on a pool thread, so you must be careful to avoid...
Inthis case, V$LOCK will show that the session doing the 'ALTER TABLE' with anexclusive DML enqueue lock on the table object (LMODE=6, TYPE=TM where ID1 isthe OBJECT_ID of the table). The waiting session however does not show up inV$LOCK yet so in an environment with a lot of c...
XPrivacy doesn't revoke or block permissions from an application, so most applications will continue to work as before and won't force close (crash). There are two exceptions: access to the internet and to external storage (typically an SD-card) are restricted by denying access (revoking ...
Switch all images to dynamic lookup in the atlas by string ID. Mar 1, 2020 buildatlas.sh Switch all images to dynamic lookup in the atlas by string ID. Mar 1, 2020 chinese.txt Update chinese.txt korean.txt (learning files for font atlas) ...
Task switching made a lot more robust (fixes GPD XD problems) (#11447) Texture decoding optimizations (#11350) Tons and tons of miscellaneous bugfixes and compatibility fixes Looking for older news? Adhoc support Not fully functional, but some games work. Check the Ad-Hoc section of the foru...
Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776) Blending optimizations and improvements (#11543, #11620) Improve D3D11 rendering issues (#11584) Change default graphics backend to D3D11 or OpenGL (#11621, #11658) Remove some outdated settings (#11665, #116...
Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776) Blending optimizations and improvements (#11543, #11620) Improve D3D11 rendering issues (#11584) Change default graphics backend to D3D11 or OpenGL (#11621, #11658) Remove some outdated settings (#11665, #116...