Night Vision Mod for Minecraft. Ever wanted to enable night vision with the press of a key? Now you can. This mod effectively enables the same night vision lightmaps as the Night Vision effect. It's completely client-side and as such requires no server install. This is an incredibly helpf...
Night vision 材质包由作者“cartenavigom”所制作,像素为16×16。 Night vision给你一个穿透黑暗的力量,这就好比你有无限的夜视药水。 当然,这种方法不适用于光影,因为光影会使用他们自己的光照系统。 需要Optifine 才能使用 材质包除特殊情况,版本一般情况可以向下兼容,但不能向上兼容。
所以这东西真的能导入吗
Night Vision is a texture pack compatible with Minecraft 1.7.2 to 1.21.4+, and need Optifine to work.It give you the power to see through the dark. It's literally like if you have an infinite potion of night vision.Of course it don't work with shaders because shaders use their ...
This Night Vision Pack (gamma) is a pack that gives you the night vision potion effect over and over again! It also could be referred to as full bright, gamma, brightness. Why would I use this night vision pack instead of writing a command myself? you may ask - This pack gives you...
In Minecraft, Suspicious Stew (Night Vision) is a special food item that will replenish your food meter as well as give you the Night Vision status effect for a short time, such as 5 seconds in Java Edition.Let's explore how to make Suspicious Stew (Night Vision)....
To get night vision in Minecraft, you need to know how to make a Night Vision Potion. That way, you can see in the dark and underwater.
/give @p potion{Potion:"minecraft:night_vision"} 1 give: This is the main command. @p: This refers to the nearest player or you. You can replace this with your username as well. potion{Potion:“minecraft:night_vision”): This indicates that you want to give the entity above a Potion...
The pack once again works in latest Minecraft Previews (v1.21.40.23+) Now uses Ambient Lighting to provide the player with night vision instead of emissivity on every surface, this might allow the pack to be used alongside other PBR texture packs Installation Requires Deferred Lighting graphics mo...
Fonts.minecraftFont.drawString(getBlocksAmount() + " Blocks", scaledResolution.getScaledWidth() / 2, scaledResolution.getScaledHeight() / 2 + 20, -1, true); } } private void renderItemStack(ItemStack stack, int x, int y) { 2 changes: 1 addition & 1 deletion 2 src/main/java/net/ccb...