Screen archery is a huge part of our community here at Nexus Mods, so we’re always looking for ways to shine a spotlight on it, especially as we have so many amazing images being shared in our media section every day. As I’m sure you’ll all remember, we hosted our first Screen ...
DrawEarthCoords<x-float> <y-float>: draws an icon on theGeoscape Hologlobeat the designated 2D vector <x,y> coordinates, which are bound within the range of (0,0) (in the NW "corner"), and (1,1) (in the SE "corner") of the map. (SeeAdditional Cities Projectthread for how t...
"Long War" is not compatible with other mods that are not specifically written for use with it, even if they work with the vanilla version of the game. XCOM:EU 2012 is not (at this time: April 2013) considered a 'modder friendly' environment. Despite the presence of various ...
johnnylumpreplied toDrakous79's topic inXCOM's Enemy Unknown @ Dark0ne Oh no, we don't want to bite the hand that's fed us for so long! And we certainly won't be *distributing* XCOM 2 mods on our site. If the community makes a home here we'll do what's in our power to...
dptransx y z: sets the translation of the decal projector (for debugging) DrawEarthCoords<x-float> <y-float>: draws an icon on theGeoscape Hologlobeat the designated 2D vector <x,y> coordinates, which are bound within the range of (0,0) (in the NW "corner"), and (1,1) (in ...