Increased damage of Spike Trail from 56% to 61% for the Ice Spikes ability. Increased the slow effect duration from 2s to 4s for the Frozen Touch passive ability. Sheathing the Ice Gauntlet while an active Ice Pylon will now continue to provide functionality to destroy the Ice Pylon by cont...
4. Physical Movement: Activating Your Dopamine with Exercise Physical movement can release varying levels of dopamine, depending on the intensity of the activity. More challenging exercises, such as sprinting or high-intensity interval training (HIIT), produce higher dopamine spikes than less strenuous ...
They already represent incredible burst damage, but hitting those headshots create sharp output spikes that’s difficult to account for. This change creates a more understandable damage landscape that encourages players to land as many pellets as possible ...
Below is the trending for just the last 30 days of my left/right balance. I was going to show you the entire 2014/2015, but alas, that report fails to generate for some reason. Now below is of particular interest because it shows the effect of two different power meters. The line is...
If only this mechanic was as good as you're describing it. Unfortunately, it doesn't force anything. Negative reinforcement is a great tool for game-design (touch spikes = death), negative reinforcement through boredom isn't (touch spikes = wait 30 minutes to respawn). Slowing player down,...