Jarek Burczynski & Tatsuyuki Satoh - YM2610 Emulation Core The MAME Development Team- MAME, an invaluable source of knowledge about arcade machines. Romain Tisserand - libchdr (https://github.com/rtissera/libchdr) Installation Copy thelibneocd_libretrolibrary toRetroArch/cores. ...
Core files Copy thelibneocd_libretrolibrary toRetroArch/cores. Copyneocd_libretro.infoto folderRetroArch/info Required BIOS Files To function NeoCD need a BIOS from a Front Loading, Top Loading or CDZ machine. The BIOS files should be installed in aneocdfolder under RetroArch's system folder...
Hyper Neo-Geo 64(HNG-64) was the successor to the Neo-Geo with 3D graphics, there was no home console release. It was released in September of 1997 and had an NEC VR4300 at 100 MHz with 16MiB of RAM. When emulating Neo-Geo games with RetroArch, the Neo-Geo BIOS files need to ...
This is the official RetroArch documentation for users and developers. Information from sources outside of this website may be dated or incorrect.
http://www.neo-geo.com/forums/showthread.php?273291-PCE-Super-SD(12 - 2017) 超级SD系统3是pcengine的最终设备。 它是一种可以插入pcengine、coregrafx、coregrafx 2和super grafx扩展端口的设备,它不仅可以仿真整个超级cdrom 2驱动器,还可以模拟系统卡和hucard,同时提供高质量的RGB输出。 得到你的http:/...
Fixed libretro core default inputs for Neo-Geo and Capcom fighting games, now they are correctly assigned. Fixed the Save Custom Inputs feature on RetroArch core, now it will not include the annoying "example" text, it will use the currently loaded name, so you can save quickly and contin...
https://github.com/drehren/ra_mp64_srm_convertCombines/splits retroarch saves. Also has GUI version:https://github.com/drehren/ramp64-convert-guiand web version:https://github.com/drehren/ramp64-convert-web Game serial codes: https://niwanetwork.org/wiki/List_of_Nintendo_64_games_by_se...
[INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL. [INFO] [Environ]: GET_VARIABLE fbneo-cpu-speed-adjust: 100 [INFO] [Environ]: GET_VARIABLE fbneo-allow-depth-32: enabled [INFO] [Environ]: GET_VARIABLE fbneo-vertical-mode: ...