stream = self._container.add_stream(codec, fps) File "av/container/output.pyx", line 61, in av.container.output.OutputContainer.add_stream ValueError: needs one of codec_name or template
DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE I understand that I will be blocked if I intentionally remove or skip any mandatory* field Checklist I'm reporting a bug unrelated to a specific site I've verified that I have updated yt-dlp to ni...
Then tell us everything you can about your project: format and codec of any footage, any other assets involved, how many layers, what effects are being used, what third-party plugins and scripts you have installed, and ANYTHING else you can think of ab...
Then tell us everything you can about your project: format and codec of any footage, any other assets involved, how many layers, what effects are being used, what third-party plugins and scripts you have installed, and ANYTHING else you can think of a...
cameraSessionType="picture" app:cameraCropOutput="false" app:cameraJpegQuality="100" app:cameraVideoQuality="480p" app:cameraVideoCodec="deviceDefault" app:cameraWhiteBalance="auto" app:cameraHdr="off" app:cameraAudio="on" app:cameraPlaySounds="true" app:cameraVideoMaxSize="0" app:cameraVideo...
DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE I understand that I will be blocked if I intentionally remove or skip any mandatory* field Checklist I'm reporting that yt-dlp is broken on a supported site I've verified that I have updated yt-dl...
Then tell us everything you can about your project: format and codec of any footage, any other assets involved, how many layers, what effects are being used, what third-party plugins and scripts you have installed, and ANYTHING else you can think ...
Then tell us everything you can about your project: format and codec of any footage, any other assets involved, how many layers, what effects are being used, what third-party plugins and scripts you have installed, and ANYTHING else you can think ...
Then tell us everything you can about your project: format and codec of any footage, any other assets involved, how many layers, what effects are being used, what third-party plugins and scripts you have installed, and ANYTHING else you can think of ab...
CameraViewlisten to lots of different gestures inside its bounds. You have the chance to map these gestures to particular actions or camera controls, usingmapGesture(). This lets you emulate typical behaviors in a single line: cameraView.mapGesture(Gesture.PINCH,GestureAction.ZOOM);// Pinch to...