"minecraft:behavior.nearest_attackable_target":{ "priority": 2, "must_see":true, "reselect_targets": true, "within_radius": 25.0, "entity_types":[ { "filters":{ "test": "is_family", "subject": "other", "value": "player" }, "max_dist":32 } ...
"minecraft:behavior.nearest_attackable_target":{ "priority": 2, "must_see":true, "reselect_targets": true, "within_radius": 25.0, "entity_types":[ { "filters":{ "test": "is_family", "subject": "other", "value": "player" }, "...
importnet.minecraft.entity.ai.EntityAINearestAttackableTarget;//導入方法依賴的package包/類publicEntityAINearestAttackableCivTarget(EntityToroNpc npc){super(npc,false,false);this.taskOwner = npc;this.theNearestAttackableTargetSorter =newEntityAINearestAttackableTarget.Sorter(npc);this.setMutexBi...
这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。EntityAINearestAttackableTarget.resetTask()方法的具体详情如下: 包路径:net.minecraft.entity.ai.EntityAINearestAttackableTarget 类名称:EntityAINearestAttackableTarget 方法名:rese...
"minecraft:behavior.nearest_attackable_target":{ "priority": 2, "must_see":true, "reselect_targets": true, "within_radius": 25.0, "entity_types":[ { "filters":{ "test": "is_family", "subject": "other", "value": "player" }, "max_dist":32 ...
"minecraft:behavior.nearest_attackable_target":{ "priority": 2, "must_see":true, "reselect_targets": true, "within_radius": 25.0, "entity_types":[ { "filters":{ "test": "is_family", "subject": "other", "value": "player" }, "max_dist":32 } ...
"minecraft:behavior.nearest_attackable_target":{ "priority": 2, "must_see":true, "reselect_targets": true, "within_radius": 25.0, "entity_types":[ { "filters":{ "test": "is_family", "subject": "other", "value": "player" }, "max_dist":32 ...
"minecraft:behavior.nearest_prioritized_attackable_target":{ "priority": 2, "attack_interval": 2, "reselect_targets": true, "target_search_height": 5, "entity_types":{ "filters":{ "test" : "is_family", "subject" : "other", "value" : "...