natural language processingPHRASEDETECTIVESPLAYCOREFVERBOSITYWORDROBEZOMBILINGOGames With A Purpose (GWAPs) constitute a way to address the collaborative creation of resources, where Internauts contribute to the creation of a resource while playing, usually even without suspecting it. This chapter ...
Being in the Natural Language Processing group here in Microsoft Research, and being someone who enjoys creating and playing games, one of my interests is to explore the intersection between these two areas.I started by experimenting with attaching semantic annotations to virtual photographs - photos...
For this reason, this study aims to build educational games that implement artificial intelligent (AI). In a game, AI is often implemented as Non-Player Character (NPC). The method used for NPCs in this game is based on the Natural Language Processing approach. This is so that the NPC ...
A team from Google Research and the Swiss AI Lab IDSIA proposes the Block-Recurrent Transformer, a novel long-sequence processing approach that has the same computation time and parameter count costs as a conventional transformer layer but achieves significant perplexity improvements in language modelling...
GENEVA uses large language models for interactive game narrative design 2024年8月5日| Sudha Rao, Chris Brockett, 和 Bill Dolan Designed for interactive storytelling in games, GENEVA lets users explore narrative paths and adapt stories to diverse contexts. It uses LLMs to generate and visualize ...
In this study, we used Epistemic Network Analysis (ENA) to represent data generated by Natural Language Processing (NLP) analytics during an activity based
For this reason, this study aims to build educational games that implement artificial intelligent (AI). In a game, AI is often implemented as Non-Player Character (NPC). The method used for NPCs in this game is based on the Natural Language Processing approach. This is so that the NPC ...
Building Text-Based Games - by Matt Eland Fun with javascript in BigQuery - by Felipe Hoffa Natural Language Processing... in the Browser? - by Charles LandauSome fun Applications:Automated Bechdel Test - by The Guardian Story generation framework - by Jose Phrocca Tumbler blog of lists - hor...
Chess and AI are in the news again, this time in reports about a team who explore a model for chess via natural language processing (NLP). The learning mechanism was chess chatter—well chosen chatter. They pretrained on ...
For this reason, this study aims to build educational games that implement artificial intelligent (AI). In a game, AI is often implemented as Non-Player Character (NPC). The method used for NPCs in this game is based on the Natural Language Processing approach. This is so that the NPC ...