Allocator.Temphas the fastest allocation. It is for allocations with a lifespan of one frame or fewer. You should not passNativeContainerallocations usingTempto jobs. You also need to call theDisposemethod befor
但是也可以通过如下方法并行执行,分别写入目标array的不同索引范围: NativeArray<float> arrayCombine =newNativeArray<float>(10, Allocator.TempJob); NativeArray<JobHandle> handles =newNativeArray<JobHandle>(2, Allocator.TempJob); WritePartOfArrayJob job1=newWritePartOfArrayJob() { source=array1, dest=...
Allocator.Temphas the fastest allocation. It is for allocations with a lifespan of one frame or ...
Allocator.Tempならそのフレーム内でスコープを明示的にする Allocator.TempJobならJob構造体にDeallocateOnJobCompletion属性を付けて自動的に破棄されるようにする Allocator. PersistentならIDisposableを実装したり、クラスのデストラクタを通して確実に破棄するようにする セーフティーシステムをフル...
Allocator.Temphas the fastest allocation. It is for allocations with a lifespan of one frame or ...
// Encode the bytes in EXR format NativeArray<byte> imageBytes = new NativeArray<byte>(tex.GetRawTextureData(),Allocator.Temp); var bytes =ImageConversion.EncodeNativeArrayToEXR(imageBytes, tex.graphicsFormat, (uint)width, (uint)height);Object.Destroy(tex); ...
// Encode the bytes in PNG format NativeArray<byte> imageBytes = new NativeArray<byte>(tex.GetRawTextureData(), Allocator.Temp); var bytes = ImageConversion.EncodeNativeArrayToPNG(imageBytes, tex.graphicsFormat, (uint)width, (uint)height); Object.Destroy(tex); // Write the returned byte arr...
// Encode the bytes in JPG format NativeArray<byte> imageBytes = new NativeArray<byte>(tex.GetRawTextureData(), Allocator.Temp); var bytes = ImageConversion.EncodeNativeArrayToJPG(imageBytes, tex.graphicsFormat, (uint)width, (uint)height); Object.Destroy(tex); // Write the returned byte arr...
// Encode the bytes in EXR format NativeArray<byte> imageBytes = new NativeArray<byte>(tex.GetRawTextureData(), Allocator.Temp); var bytes = ImageConversion.EncodeNativeArrayToEXR(imageBytes, tex.graphicsFormat, (uint)width, (uint)height); Object.Destroy(tex); // Write the returned byte arr...
// Encode the bytes in PNG format NativeArray<byte> imageBytes = new NativeArray<byte>(tex.GetRawTextureData(), Allocator.Temp); var bytes = ImageConversion.EncodeNativeArrayToPNG(imageBytes, tex.graphicsFormat, (uint)width, (uint)height); Object.Destroy(tex); // Write the returned byte arr...