好像是一个是单机模式的,一个集群模式。我理解实际就是这几个实现的区别吧 这个 group 方法是用来路由...
Naming Policy This Naming Policy applies to all nameable things in Mortal Online 2, such as characters, pets, houses, craftable items and guilds. Names may not: Be pure gibberish, obscene or vulgar, sexually explicit, pedophilic, anti-gay, ageist, sexist, ethnically, racially or sexually dero...
NAMING_PERSISTENT_SERVICE_GROUP)).thenReturn(new PeerId()); mocked.when(RouteTable::getInstance).thenReturn(mockTable); when(protocolManager.getCpProtocol()).thenReturn(cpProtocol); ServerStatusManager serverStatusManager = new ServerStatusManager(protocolManager, switchDomain); ServerStatusManager.Server...
Modified the documentation to clarify how to handle user sessions and logouts, addressing issues related to session hijacking and persistent login cookies. Added information about rate limiting to protect against brute force attacks and denial of service (DoS) attempts. Introduced a section on input...
请自查此域名(hostname)+端口是否可访问。
Bean instantiation via constructor failed; nested exception is org.springframework.beans.BeanInstantiationException: Failed to instantiate [com.alibaba.nacos.naming.core.v2.service.impl.PersistentClie 一、从公司的的GitLab下载项目到本地 二、nacos-2.0.1 启动不了...
<para>The name is set based on the device's persistent MAC address, as exported by the udev property - <literal>ID_NET_NAME_MAC</literal>.</para> + <literal>ID_NET_NAME_MAC</literal>. + See <refentrytitle>systemd.net-naming-scheme</refentrytitle><manvolnum>7</manvol...
Want to view only static mesh inEnvironment/Rocks/? Simply turn on the Static Mesh filter. If all assets are named correctly, they will also be sorted in alphabetical order regardless of prefixes. Want to view both static meshes and skeletal meshes? Simply turn on both filters. this eliminate...
@Autowired @Lazy private UserService userService; @Autowired private SessionPersistentRegistry sessionPersistentRegistry; @Autowired @Qualifier("loginEnabled") public boolean loginEnabledValue; private final UserService userService; private final SessionPersistentRegistry sessionPersistentRegistry; private final boo...
Level (Persistent)_P Level (Audio)_Audio Level (Lighting)_Lighting Level (Geometry)_Geo Level (Gameplay)_Gameplay Prefab Probe (Reflection)RP_ Probe (Light)LP_ VolumeV_ Trigger Area_Trigger MaterialM_ Static MeshSM_ Skeletal MeshSK_