当你遇到 NameError: name 'preprocess' is not defined 这个错误时,通常意味着在你的代码中使用了一个名为 preprocess 的变量或函数,但是在使用它之前没有正确定义或导入。为了解决这个问题,你可以按照以下步骤进行检查和修正: 确认preprocess是否应该被定义: 首先,你需要明确 preprocess 在你的代码中的预期用途。
Specifies how an image is positioned within a PictureBox. PowerLineStatus Specifies the system power status. PowerState Defines identifiers that indicate a suspended system power activity mode. PreProcessControlState Provides options that specify the relationship between the control and preprocessing mess...
preprocessOption RemoteDebuggerType runtimeLibraryOption structMemberAlignOption subSystemOption SVCProjectEngine termSvrAwarenessType TypeOfDebugger useOfATL useOfMfc VCActiveXReference VCALinkTool VCAssemblyReference VCBscMakeTool VCCLCompilerTool VCConfiguration VCConfiguration2 VCConfiguration3 VC...
using namespace std; int main() { cout<<"aa";
(auth_instance) File "/root/.pyenv/versions/3.9.12/lib/python3.9/site-packages/snowflake/connector/connection.py", line 1044, in _authenticate self.__authenticate(self.__preprocess_auth_instance(auth_instance)) File "/root/.pyenv/versions/3.9.12/lib/python3.9/site-packages/snowflake/connector...
kernel name: kernel_imagepoints kernel name: kernel_focusing Kernel name: kfun_apodization_preprocess Kernel name: kfun_apodization_main Kernel name: kernel_delay Kernel name: kernel_samples Kernel name: kfun_rfbuf_wrapper Kernel name: kfun_resamp_wrapper Kernel name: kfun_genwin_wrapp...
}// When async loading, preprocess folders for spritesheet / sprite files and request them for background loadingif(GetAsyncLoadState() == ASYNC_LOADING) {if(!LoadFolders(rootElem)) { loadXMLFile_.Reset();returnfalse; } }returntrue; ...
__exceptionPreprocess libobjc.A +0x016730 objc_exception_throw Foundation +0x1208bc -[NSCoder __failWithException:] Foundation +0x120a28 -[NSCoder(Exceptions) __failWithExceptionName:errorCode:format:] Foundation +0x03650c _decodeObjectBinary ...
开发者ID:chaselgrove,项目名称:nipype,代码行数:15,代码来源:preprocess.py 示例14: _list_outputs ▲点赞 1▼ def_list_outputs(self):outputs = self.output_spec().get()# Get the top-level output directoryifnotisdefined(self.inputs.glm_dir): ...
LayerMask.NameToLayer Other Versions public static intNameToLayer(stringlayerName); Description Given a layer name, returns the layer index as defined by either a Builtin or a User Layer in theTags and Layers manager. using UnityEngine; using System.Collections; ...