This change seems reasonable. I don't think the extra memory adding a typeArrayOop for u2 vs merging the name with method_idnum into a typeArrayOop for u4 saves that much. If we need to squeeze more footprint out of this, we could do what you said and never print the line number ...
_lstEquipment->onRightArrowClick((ActionHandler)&CraftEquipmentState::lstEquipmentRightArrowClick);if(allowChangeListValuesByMouseWheel) _lstEquipment->onMousePress((ActionHandler)&CraftEquipmentState::lstEquipmentMousePress);introw =0;conststd::vector<std::string> &items = _game->getRuleset()->getIt...
ES: DI target string segment register: target string change address. CX repetition times counter. AL/AX scan value. D mark 0 indicates that SI and DI should be incrementally changed in repetitive operation; 1 represents the automatic reduction. The Z flag is used to control the end of the ...