Playing Minecraft Java Edition on the Steam Deck How to Add, Switch, or Remove Users on the Steam Deck Running Ubisoft Connect on the Steam Deck This section will cover everything you need to get the Ubisoft Connect client running on the Steam Deck. These steps range from installing the cli...
Raspberry Pi Minecraft Server Setting up your Raspberry Pi as a Syslog Server Installing and Running Wireshark on the Raspberry Pi Using HDMI-CEC on a Raspberry Pi Installing Unbound for Pi-Hole on the Raspberry PiLeave a Reply Your email address will not be published. Required fields are ma...
问如何从具有流的Map<UUID,List<Generator>>中获取my (生成器)?EN您可以使用AtomicRef对象插入一个re...
] {re:classloading} at net.minecraftforge.client.loading.ClientModLoader.completeModLoading(ClientModLoader.java:146) ~[forge-1.20.1-47.1.3-universal.jar%23407!/:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.lambda$new$4(Minecraft.java:571) ~[client-1.20....
util.UUID; //#if MC > 11502 import net.minecraft.client.gui.screens.social.PlayerSocialManager; //#else //$$ import net.minecraft.client.Minecraft; //$$ import top.hendrixshen.magiclib.compat.preprocess.api.DummyClass; //#endif //#if MC > 11502 @Mixin(PlayerSocialManager.class) //#...
UUID 复制 查看 0 / 月 信息 用户名历史 7ynemy4/3/2020•7:10:03 PM4.9年复制 6FireAspect_V12/27/2019•2:05:42 AM98日复制 5YouChangeTxT11/27/2019•1:32:35 AM30日复制 41loczeeh10/26/2019•6:40:32 PM31日复制 3xKanyu1/18/2019•12:16:42 AM281日复制 ...
at net.minecraft.server.v1_8_R1.MinecraftServer.run(MinecraftServer.java:484) [craftbukkit-1.8-R0.1-SNAPSHOT.jar:git-Bukkit-3fc97ff] at java.lang.Thread.run(Unknown Source) [?:1.8.0_40] Caused by: java.util.zip.ZipException: error in opening zip file at java.util.zip.ZipFile....
UUID to Uniwersalny Unikalny Identyfikator. Każde konto Minecraft ma inne UUID. Dla przykładu, moje UUID to403e6cb7-a6ca-440a-8041-7fb1e579b5a5. UUID konta Minecraft nigdy nie ulega zmianie. Dzięki temu, serwery Minecraft są w stanie zapamiętywać graczy nawet po zmian...
true 将使用玩家名存储玩家的背包数据和团队数据。 false 将使用uuid存储玩家的背包数据和团队数据。 如果你是正版服务器,建议false。 保存玩家非玩家世界位置 这个开关看起来难以理解,但是很简单。 true 玩家上线后,数据加载完成时返回到上次在服务器世界的位置(是服务器的世界,不是玩家自己的世界) false 玩家上线后...
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